"Dorothy of Oz" - CG Animated Film Trailer

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Old 03 March 2013   #16
Originally Posted by ThreeDeeMacGee: India shouldn't really be jumping into the theatrical animation business.


I am unsure of how you meant that to sound, but it comes off as extremely prejudice and even a bit racist to me.

They have every right to be in any business they choose to be.
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Old 03 March 2013   #17
it wasnt that tragically bad. DVD kids will love it. the only thing i find ugly is trying to rake in on OZ timing. let the public decide. if they put this in the theaters and people barf all over it theyll stop making them. if everyone is upset that someone is making "bad art" well, welcome to the world.
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Old 03 March 2013   #18
Originally Posted by ThreeDeeMacGee: Plus after what films like "Delgo", "Happily N'ever After", "Chicken Little" and "Foodfight" have wrought, I don't think fully CG films (especially theatrical) under $70-80 million should be made.

Just my opinion.


What did you think of Starship Troopers: Invasion, Resident Evil: Damnation or Final Fantasy VII: Advent Children?
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Old 03 March 2013   #19
I don't think it look that bad. I think they just should've spent all their money on voice actors more money into the lighting rendering animation etc.
 
Old 03 March 2013   #20
Originally Posted by gauranga108: I don't think it look that bad. I think they just should've spent all their money on voice actors more money into the lighting rendering animation etc.


Better lighting doesn't necessarily require a bigger budget; it requires better artistic sensibility.
 
Old 03 March 2013   #21
Originally Posted by Lunatique: Better lighting doesn't necessarily require a bigger budget; it requires better artistic sensibility.


Which, sometimes, at that level, does require more money. Also if it's tricky and requires time to pull it off - that also costs money.

I would like to think that paying more to get a better artist saves you time over investing in repeated re-renders and rework from less capable artists.

@gauranga108: I think they did in fact use up the budget on voice actors. Guys like Dan Aykroyd cannot possibly come cheap.
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Old 03 March 2013   #22
Quote: Toy Story 2's budget was driven way up due to huge last minute story changes. They nearly made two movies. Plus, I really don't think the visual quality is the same, especially comparing the human characters.


Have you ever seen the making of Toy Story 1? They did the exact same thing. They changed the whole movie up at the last moment and almost reanimated the entire film. So that is not why the budget is bigger. I think Pixar got bigger and like many studios started hiring people they didn't really need to hire.

Quote: Yeah, technology improved from 1995 to 1999. They also made the humans a tad more stylized, but I digress.


But 62 million dollars more improved? Plus technology improving usually means things getting cheaper not vice versa. And since the humans more stylized means easier to model, means less time to model and maybe little easier to animate believably, so less time = less money.

Still don't get the budget jump.
 
Old 03 March 2013   #23
Originally Posted by teruchan: What did you think of Starship Troopers: Invasion, Resident Evil: Damnation or Final Fantasy VII: Advent Children?


From what I've seen, Invasion & Damnation really could have been so much better (Lighting could have been more varied/less saturated, animation looked a little too stiff, the humans look weird, especially Invasion's). As for Advent Children, I can't judge since I haven't really seen a lot of it.
 
Old 03 March 2013   #24
Quote: Advent Children, I can't judge since I haven't really seen a lot of i


Think 20 million dollar budget.
And you get this
http://www.youtube.com/watch?v=Bm1aOFoG2hw
In Japan.

Shouldn't a movie like Oz that cost 3Xs more look like it cost 3xs more to make. This preview of Oz looks like garbaje.

I'm sure as mentioned the actual cost went into voice actors. They got some pretty good ones but I think this is what is overflating cost of movies is actor cost and the top boys taking their cut while FX getting the same budget to work with.

I mean when you have a 150 million dollar movie and the top actor starts out the gate getting paid 15-20 to start with then you start to see where the cost is really going.

Getting FX done should be cheaper to do for studios plus they should get more to do. But only problem I see is the execs want them to do more shots but for the same pay they got 10 years ago.
10 years ago they would have said I have 1000 shots and have 20 million to make it. Now they say I have 1500 shots and here is 19 million to make them. Granted because of technology the cost should have dropped. They should be able to do those original 1000 shots for 19 Million given cost but the reason they are getting out is they want more shots and fixes than before for the same price.

Last edited by AangtheAvatar : 03 March 2013 at 02:07 PM.
 
Old 03 March 2013   #25
paying lots of money for actors in these films is ridiculous. the ONLY reason to pay that money is for the name you can put on the trailer. the actual voice acting isnt that valuable. there are hundreds of people, for example who read for books on audio, that could do the same job at the same level. plus these famous actors get to show up at a recording booth with a cup of coffee for the day. thats a lot different than costumes changes, bluescreen takes on stages, working with other (difficult) actors, dealing with physical stresses, etc. the pay rate should be a lot less than their normal rate. i guess getting millions of dollars for your name being famous is just how it goes.
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Old 03 March 2013   #26
The thing that always bothers me in a CG production is when the quality is all over the board, often varying from shot to shot. Some shots look relatively nice, while others look laughably unpolished.

Its the only thing I can focus on at that point. :/
 
Old 03 March 2013   #27
Originally Posted by ThreeDeeMacGee: From what I've seen, Invasion & Damnation really could have been so much better (Lighting could have been more varied/less saturated, animation looked a little too stiff, the humans look weird, especially Invasion's). As for Advent Children, I can't judge since I haven't really seen a lot of it.


Damnation really had varying quality... and it's really odd how so many of these Japanese CG films seem to use the same color palette.

Everything is so bright...

And it's not like they aren't capable of some other type of palette.. because in anime shows they show a better range of colors and moods.

But in CG it's like they all use the same default setting.

Still, Damnation, technically, was the best of the lot to me. There's visible improvement between that and Degeneration which came before.
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Old 03 March 2013   #28
Originally Posted by CGIPadawan: Damnation really had varying quality... and it's really odd how so many of these Japanese CG films seem to use the same color palette.

Everything is so bright...

And it's not like they aren't capable of some other type of palette.. because in anime shows they show a better range of colors and moods.

But in CG it's like they all use the same default setting.

Still, Damnation, technically, was the best of the lot to me. There's visible improvement between that and Degeneration which came before.

Yeah, this lack of lighting artistry bugs me a lot. I wonder if this is a side effect of how Japanese CG production is organized. Instead of having specialists (layout -> animators -> lighters, etc), each shot is handled from layout to render by a single generalist. At least, this was how CG work was organized back in 2004 when Ghost in the Shell: Innocence was being made. I don't have enough info on the production of Invasion or Damnation to know if they've adopted the commonly accepted animation studio production management since then.
 
Old 03 March 2013   #29
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