UV problem after editable .....

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  03 March 2006
UV problem after editable .....

Hi ,

Anybody experience that the UV will distort after the object editable from hypernurbs ? really weird ....

please help ....

thanks
 
  03 March 2006
Well think about what a HyperNURBS object is, it is subdividing the polygons. The low res polygons are the initial base for the UV mesh, so if you change the mesh, i.e. with HyperNURBS you are going to run into that problem. I never really saw it as a problem :-), I just used it to my advantage so I didn't have to paint anything really organically :-P.

-JIII
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  03 March 2006
hey man , thanks for reply

If i paint my texture in the low poly mode , use the UV as guide , it will not accurate at all after i transform into high poly especially the edge part .
 
  03 March 2006
if you have version 9.5 then there are settings within the hypernurbs for dealing with the subdivision of your UV's.

cheers, simon w.
 
  03 March 2006
Originally Posted by Simon Wicker: if you have version 9.5 then there are settings within the hypernurbs for dealing with the subdivision of your UV's.

cheers, simon w.


these settings are avaible since C4D 8.5

Bob
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  03 March 2006
Originally Posted by bobtronic: these settings are avaible since C4D 8.5

Time is running fast when you are having fun
Cheers
Björn
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  03 March 2006
Originally Posted by Srek: Time is running fast when you are having fun
Cheers
Björn


yep, I still have alot of fun with Cinema

cheers,
Bob
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  03 March 2006
yo , thanks guys for the help, i will try it out , cheers.
 
  03 March 2006
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