Uvw unwrap problem

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  09 September 2012
Uvw unwrap problem

Hi guys,
I was making a mace in 3ds max and this is the front metallic part of it. I want to make the edge of the cylinder look worn out, but the problem is that both the surface dont share common edge as you can see from the uv unwrap, so that i can paint the scratch over. Is there any way to do that? pls help!
  09 September 2012
use a 3d painter like mudbox or 3dcoat for...
  09 September 2012
Or use a different set of UV for the edge's polys.
  09 September 2012
Thanks Christoph and Joerg, and sorry for the late response!

Christoph that was a great advice and exactly that same thing came to my mind too but because i am a beginner it would be great if you can tell me any way to sort out this problem without taking it to any other program.

hey Joerg sorry to bother you.Can you please tell me how to do that ?

Last edited by Frankenstien : 09 September 2012 at 09:55 PM.
  09 September 2012
(I'm assuming you're using 3dsMax)
Select the polys for the edge, add another UVW Mapping and change the Mapping Channel to something different than 1.
Add another Unwrap, unwrap those edges so they have at least some sort of common edge and use that unwrap to create a mask which you use in a blend material using the newly assigned map channel.

And read this
  10 October 2012
hey Joerg thanks for the help, i'll try it as soon as i'll have access to my computer and also thanks for the links they are going to help me a lot.
  10 October 2012
Or if you don't want to leave Max, use Viewport Canvas's 3D projection-painting abilities to paint a scratch-mask.
  10 October 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:01 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.