Scale changes after bone's rotation in Blender

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  03 March 2013
Scale changes after bone's rotation in Blender


I'm working on a project and I'm facing some difficulties with my rigging.
When I'm rotating a child bone in "Pose Mode", my model gets deformed and the scale seems to be changing.

I already checked that my armature's scale is set to 1 on all axis.

Could you tell me what might be wrong with my rigging ?

Here's some screenshots to show you my problem:

My model without rotation:
My model after a rotation:
My armature:

Thanks for your time.
  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:58 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.