wip(s) inventor, teapot and rocker : crits please

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  05 May 2006
Lightbulb wip(s) inventor, teapot and rocker : crits please

hi everyone !
Been a while !

Latest things i worked on (last month or so)
2 models for an indy game school project named "SONATE" i'm helping out with:
- a very small sized genius/inventor
ref: http://img188.imageshack.us/img188/...nteurref3og.jpg




wires:
http://img182.imageshack.us/img182/...rontwire6nq.jpg
http://img182.imageshack.us/img182/...sidewire4cd.jpg

texture:(original is 1024*1024)


For reference, they wanted the texture to be "steampunkish" (unlike the concept) and somewhat similar to the main
character's :
http://img176.imageshack.us/img176/...orendu080lm.jpg


2nd character ,for the same game, texturing still pending:
-the rocker:
ref:


model:

wires:
http://img134.imageshack.us/img134/...erspwire4ez.jpg

And finaly a "teapot": an armored thingy from the anime "7 samurai": 2nd try at normal mapping :
wings3d + sharpconstruct + xNormal yeehaa for freeware progs !

refs:
http://img137.imageshack.us/img137/9976/ref9ai.jpg
http://img169.imageshack.us/img169/4739/ref29vo.jpg
model:




wires:
http://img187.imageshack.us/img187/9686/teapot42py.jpg
http://img187.imageshack.us/img187/9686/teapot42py.jpg

thanks in advance for any crits and comments you may have, and for any tips or advices , particularly for texturing, as the inventor is only the third model i actually managed to texture fully...
Ciao !
__________________
steamin'

 
  05 May 2006
cool idea man, i love that you are using wings...such a sweet program. i couple of things that jumped right out at me:
the inventors beard, it has some wierd dark patches near the tops of each segment that really makes it look tiled, check the alpha or the difuse for this. also some wierd tris in the head on the side, check the attached image, ive highlighted them in red, id get rid of those edges and just leave it as a quad. try to eliminate tris wherever possible, it helps most engines run more efficently. also helps with tri stripping. i like the textures on this guys and the only think i see tht relly catches my eye is the hair chunks on your texture sheet. they are so small with lots of wated uv space between them. maybe increasing their size will help with the above problem as well. a guy who works for EA once said "for ever wasted pixel of uv space an angel loses its wings" SAVE SOME ANGELS :P normal mapped fellow looks quite nice and the rocker obviosly is being worked on texturewise, too early to crit it. overal a very solid start!
Attached Images
File Type: jpg inventor.jpg (53.1 KB, 35 views)
__________________
"Defeat is only momentary"

FalconCG


Last edited by ts-falcon : 05 May 2006 at 05:17 AM.
 
  05 May 2006
The texturing of the inventor's shirt and pants just looks strange. I'd suggest you go look at some reference to how clothing folds work.
 
  05 May 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:11 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.