Huddersfield Christian Fellowship New Building, Stuart Cookson (3D)

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Old 10 October 2005   #1
Huddersfield Christian Fellowship New Building, Stuart Cookson (3D)



Title: Huddersfield Christian Fellowship New Building
Name: Stuart Cookson
Country: United Kingdom
Software: 3ds max, Photoshop

This is one of a series of images and an animation I did for my church's proposed new building.

Modelled largely in Max 6 then finished in Max 7.5 with Photoshop used for touching up and to add the people.

Any comments and crit most welcome.
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Old 10 October 2005   #2
Ooh, satellite TV! well, it's a start.
I notice that you shy away from traditional lobby - sanctuary - steeple - anterooms.
Was there a particular reason for this? I would personally suggest a more conservative design approach.
 
Old 10 October 2005   #3
Yes, not exactly a traditional church, did you use RPG images in photoshop? Because they're transparent.
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Old 10 October 2005   #4
just interested, do you do this full time, or are you a student?

nice clean model, whats your technique? do you model from architects dim's or use the CAD elevations and plans.. its just i do this kind of work for my employer, student at the moment though
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Old 10 October 2005   #5
fine work but fence is looking to old relatively to the rest. Besides, there is ok
 
Old 10 October 2005   #6
Are those radio telescopes for talking to Xenu? Just kidding, are they awnings to shade windows just beneath them on the columns (towers/steeples)? Hey I notice in your sig you have the same computer set up as I do, just with a much better video card. I'm jealous. The Athlon64 4400 cleans up using mental ray, do you use MR or the scanline or something like Vray for this?

-Chris
 
Old 10 October 2005   #7
Thank you for all your comments.

Firstly, the design is not mine. The building was designed by an architect friend in church; I have just done the 3D of it for planning consideration and for the congregation to see it. As a church we are growing out of our current 700 - 800 seater building so we need a bigger facility. We were interested in building a 'landmark' facility in the town. These things were considered in the design.

Images of people aren't RPC, no. I think I got them from Turbosquid actually - just free good images. I like the white-transparent effect. It's probably not to everyone's taste, but it's a look that I like.

I'm not a student, no. I work for Watson Batty, an architecture firm near Leeds, doing this kind of thing full time. This particular project was an evenings and weekends job though, as I didn't do it through work.

I use MR mainly. I've only just got my new machine (spec in my sig) and it really is sweet. I finished this project a few months ago, so it was mainly done on an old machine, but with MR. I'm seriously considering going down the Vray route for animations, but I'm not sure yet. I ran a test with a trial version and it seemed to take more time to set up Vray than MR, but once you have the correct info saved Vray will blast through frames really quickly. I think I need to test some more, especially now MR in Max 8 can use any number of unlicenced machines as render nodes - a long time coming!

Stu
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Old 10 October 2005   #8
Originally Posted by TheCleaner: whats your technique? do you model from architects dim's or use the CAD elevations and plans..


I usually import the CAD plans into max and effectively 'draw' over them. You could select a line of the CAD and extrude, but I find it's easier to start a new mesh on top, just using the CAD as reference. I always have printed plans, elevations, sections and a scale ruler as well, so I have something on the desk in front of me to refer to. I have tried pulling elevations and sections into Max as well, but it takes so long and the file gets so huge that it's not really worth it.
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Old 10 October 2005   #9
good work!
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Old 10 October 2005   #10
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