Crysis inspired environment - need crits

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  11 November 2012
Crysis inspired environment - need crits

I did this to work on my portfolio and put in about 7 solid days.

Looked at it so long I've lost all objectivity.

Was rendered in 3ds max and then painted over.



(make sure and view full image size)

Trying to get into movie/game environment concept design. So any help would be great. I have no idea if I like this piece or not, lol.

Some balanced feedback would be also good such as where it's going right as well as where it could improve.

Thanks!
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  12 December 2012
You need better coherency and consistency in your lighting. You've got a back-lit scene that has one main light source--the moon, yet your buildings are lit brightly on the side that are facing away from the moon. Everything in your scene should be strongly back-lit, with dark silhouettes, and any sides that are facing away from the moon or blocked by other object should be very dark. The sky might bounce a little light onto the shadow sides, but it'll be very faint.
 
  12 December 2012
Thanks for the tip.

I also realised that overall the composition is really weak. Lesson learned.
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  12 December 2012
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