Autodesk OBJ export looks different in PS

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  09 September 2012
Autodesk OBJ export looks different in PS

Hey everybody, I have an illustrator vector logo that I have opened in Maya and applied a 3d extrude/bevel to the logo path. Because I am not good at texturing in Maya, I am using the OBJexport method to export this 3d logo bevel and open it in photoshop to texture.

However, when I open it up in photoshop, it appears that some of the paths are open... basically, the logo looks "closed" in photoshop but looks great in Maya.

This is my first time doing this, so I imagine i'm just missing a step. Any help would be greatly appreciated and let me know any other info.

I'm using Photoshop CS6, Maya 2013, and I saved the initial illustrator file as Illustrator 8 because I hear that has best compatibility with maya (tho that may have changed).

I have also tried taking the illustrator path and saving it as a .png to the size that I want for my document and importing it into photoshop and creating a 3d extrude there. However, the logo doesn't have the smooth bevel edges this way and I don't think I have the same options for applying materials like blinn and phong, etc.

Advice? I'm up for new ways to do this, just want to figure out whatever's best.

  09 September 2012
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