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Old 09-17-2013, 04:04 AM   #1
Cg-Creator's Avatar
3D Animator-Generalist
Sydney, Australia
Join Date: Jul 2011
Posts: 86
Pointcache mesh from 3DS max to Maya


Well as it says on the title, I was wondering is it possible to Pointcache a mesh in 3DS max and then export the mesh to maya and have the pointcache working in maya???

REason mainly is as I have a rigged character made in Max but now we need to transfer it to maya to do all the rendering, and trying to export the rig and animation will be a real pain.

So is there some script around or just a certain workflow to follow to get this done?

I tried just a few test so far and most of the mesh work but some vertices stay behind, and I havent figured out what the problem is.

If you have suggestion or tuts I should look at... any ideas are good.

Old 09-17-2013, 08:31 AM   #2
Pahuska's Avatar
Maya Rigging/Scripting
Valence, France
Join Date: Feb 2012
Posts: 79
I did it from maya to 3ds, so yes, it should be possible, but I can't explain you how as I'm not a max user. However, you can also export your mesh and its cache as an fbx and import it into maya. I did it from maya to max and it worked well, it even converts the axis.
Old 09-18-2013, 12:56 AM   #3
Cg-Creator's Avatar
3D Animator-Generalist
Sydney, Australia
Join Date: Jul 2011
Posts: 86
Thanks for that!!
It works now, I wasn't using fbx, but now by using it, seems to work fine on small scale will see if it works on large scale.

Old 09-19-2013, 01:47 AM   #4
shinyprem's Avatar
Prem Anand Earnest Dhass
Team Lead Rigging
Technicolor India
Bangalore, India
Join Date: Sep 2006
Posts: 602
Send a message via Yahoo to shinyprem
Try the plugin Alembic.
Download vehicleRigGenerator @
Old 09-19-2013, 01:47 AM   #5
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