Pointcache mesh from 3DS max to Maya

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  09 September 2013
Pointcache mesh from 3DS max to Maya


Well as it says on the title, I was wondering is it possible to Pointcache a mesh in 3DS max and then export the mesh to maya and have the pointcache working in maya???

REason mainly is as I have a rigged character made in Max but now we need to transfer it to maya to do all the rendering, and trying to export the rig and animation will be a real pain.

So is there some script around or just a certain workflow to follow to get this done?

I tried just a few test so far and most of the mesh work but some vertices stay behind, and I havent figured out what the problem is.

If you have suggestion or tuts I should look at... any ideas are good.

  09 September 2013
I did it from maya to 3ds, so yes, it should be possible, but I can't explain you how as I'm not a max user. However, you can also export your mesh and its cache as an fbx and import it into maya. I did it from maya to max and it worked well, it even converts the axis.
  09 September 2013
Thanks for that!!
It works now, I wasn't using fbx, but now by using it, seems to work fine on small scale will see if it works on large scale.

  09 September 2013
Try the plugin Alembic.
Download Vehicle Rig
  09 September 2013
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