Snow Effect in fume FX like WOW Help!!!

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Old 06 June 2013   #1
Snow Effect in fume FX like WOW Help!!!

Hi my name is Joaquim Kesler,i am from germany,i am trying to do a video for my compagnie,and i would love to make snow effect like in Wrath of the lich king!Can somebody point me some directions,it will be very much appreciate!Yer not obligate to tel me every step,i know Fume Fx,but if you could tell me where to start.Thank you!!!
The Effect that i am talking about is at 1:43 of the link below!

https://www.youtube.com/watch?v=BCr7y4SLhck

Last edited by Joaquim29 : 06 June 2013 at 04:19 AM.
 
Old 06 June 2013   #2
Originally Posted by Joaquim29: Hi my name is Joaquim Kesler,i am from germany,i am trying to do a video for my compagnie,and i would love to make snow effect like in Wrath of the lich king!Can somebody point me some directions,it will be very much appreciate!Yer not obligate to tel me every step,i know Fume Fx,but if you could tell me where to start.Thank you!!!
The Effect that i am talking about is at 1:43 of the link below!

https://www.youtube.com/watch?v=BCr7y4SLhck

You really won't need fume FX for that - it's just a nice, simple particle system with a bit of noise on the motion. You'll be able to just having a PFlow with two forces - a gravity and a wind with some turbulance blowing in one direction.
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Old 06 June 2013   #3
Can be done even easier in post.
http://www.videocopilot.net/blog/20...otage-tutorial/
Pick a clip that matches most, adjust color, blur, transparency and screen on the rendering.
You don't need After Effects for this, PS up from CS4 can process videos as well.
 
Old 06 June 2013   #4
I've done similar test, just like that, but I can't find a project right now.

As previous posted, you can do it just in particle flow, but if you have FumeFX, then it will make your life easier, because with Pflow you would need a lots of particles (for spawning) and memory, and it can be really slow.

You start with the Pflow emitter that shoots the particles into an object (or attracted by object with inverted spherical wind) , and after they hit the object, you use collision with deflector, and then you use "spawn" with "speed by surface", so you make particles go in circle way over the surface.

Now, you stop here if you wanna use Fume (and spawn smoke from the last event)

Or you can continue without FumeFX, and make another particle spawn with some wind variation.

I have some free time now, and I'll try it again, and will attach here the result and Max 2011 file.

Cheers
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Old 06 June 2013   #5
Alright, here is the test result.
http://www.youtube.com/watch?v=lmQ9T2SK2bc

In the attachment is 3DS Max 2011 file.
Plugins needed: FumeFX, Ky Trail
Now, it's all about adjusting settings (I think it should go slower, and swirling of the smoke should be reduced)
Attached Files
File Type: zip warcraft_effects_01.zip (27.4 KB, 10 views)
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Old 06 June 2013   #6
Thank you very much it realy helped me,but because of the compagnie policys i cant show you the final work!
 
Old 06 June 2013   #7
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