Ornament?

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  12 December 2006
Ornament?

I am trying to model some Xmas ornaments for a scene. Pretty basic stuff really, but I chave a question I hoped I could get some advice on...

I am modeling the top portion (the metal bit that goes around the top (attachment2)) and the solution I came up with is waaaaay too high poly for what I want to do with it. I basically used splines, extrude nurbs and an array. It looks "ok" (not fabulous) but is cranked up.

What I'd like to know is if there is (I know there is) a better way to model this so that it is much lower poly and more friendly, and perhaps looks better.

My 1st attachment shows my attempt in the viewport. Again, looks ok but too high poly.

Cheers!
Gary
Attached Images
File Type: jpg accomplish_this.jpg (10.9 KB, 216 views)
File Type: jpg viewport_gz.jpg (50.2 KB, 83 views)
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  12 December 2006
the sample image of your template is far too small to recognize something. So i cant help but i would;-)
 
  12 December 2006
fair enough :-)
I enlarged it a bit, is it big enough now?
Attached Images
File Type: jpg accomplish_this_big.jpg (27.6 KB, 81 views)
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  12 December 2006
Just use a bump map for the tree.
If you want more depth, use displacement.
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  12 December 2006
exactly as vid2k2 said. use either bump- or displacement map. no need to model the trees if they are not supposed to show up in a close up.
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cheers
marcom
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  12 December 2006
Originally Posted by vid2k2: Just use a bump map for the tree.
If you want more depth, use displacement.


Wow! that looks great. It's for a semi-closeup so I can probably get away with a bumpmap; that thought never crossed my mind Would you mind sharing that scene so I can take a look?

Cheers!
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  12 December 2006
It's too simple:
-use a spline for the shield and extrude
-choose your material
-use your tree image in the bump channel only
and define the area on the sheild

Your done except for lighting.

You can get pretty close using the bump only.

Edit: Happy Holidays ...... see my Gift Exchange thread
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David

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Last edited by vid2k2 : 12 December 2006 at 01:12 AM.
 
  12 December 2006
Thanks vid2k2!
I was already using a spline and extrude nurbs so I was close to what you had. What struck me as different and something I am unable to do here (look at my previous viewport attachment as an example) ... in the example you posted your "piece" has a nice pipe around it. another spline? Or did you use the "engraved" fillet type on the extrude nurbs? That's what I was interseted in seeing
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Last edited by fretshredder : 12 December 2006 at 11:30 PM.
 
  12 December 2006
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