|09 September 2012||#1|
Seeking 3D Modeler Contract to Full for Game Studio in Seattle
Contract 3D Artist
We are an indie game studio in Seattle looking for a 3D Modeler for A PC/Mac title using the Unity Engine. We’re working on an engaging tactical steampunk game with strong narrative storylines and Contact us at firstname.lastname@example.org with your portfolio link and rates if available. (Or, for instance a basic rundown of the time it takes you / how much you’d charge for specific pieces on your portfolio site). Other duties include using particle effect systems and in-game art implementation.
Our needs include
-Modular Vehicle Artwork, so pieces of armor/guns that can be attached to multiple Chassis.
-Multiple pieces of sculpted terrain. These are mostly islands.
-Normal Spec and Diffuse Maps
-A handpainted/stylized texture style
-Preferably LoD models that we can scale up and down
-Art asset Implementation
-3D Modeling and texturing skills (preferably Maya and Photoshop)
-Strong game playing experience and background (Boardgames a plus)
Strong 3D and 2D skills
-Excellent communication skills
The Ideal candidate will have
-Experience with Unity and Substance Designer
-Ability to work independently
-Generalist skills like the ability to put together a shader, make placeholder animations, create basic particle effects
-Ability to define, create, and drive multiple art styles to meet the needs of game projects
-Located in Seattle
Final delivery of assets would include both the original source models/textures as well as a Unity Package with materials hooked in. For the correct candidate and based on the success of the title, this could turn into a full time position if both parties agree but it does not *have* to.
Nectar Games is dedicated to creating compelling and deep gameplay tailored to audiences who appreciate them.
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