houdini renders-mantra showcase

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  11 November 2004
Red face houdini renders-mantra showcase

can we make new thread showing our mantra renders and shaders, light designs...like cg talk houdini gallery thread
I think it would be good one
 
  11 November 2004
That's a great idea! Err, I'll get back to you, I have to leave the house soon.
 
  11 November 2004
Red face ok

ql I will prepare some renders till monday i hope
 
  11 November 2004
That sounds really good! I'll contribute aswell.
 
  11 November 2004
Is my Apprentice version using Mantra and how do I know it does?

So far I've found Houdini to be much more easy to use than what most people say but maybe is it only because it's sooooo logical.

I'll contribute too.
 
  11 November 2004
Houdini's flagship renderer is Mantra. You do have to play with the settings and figuring out methods to speed up rendering process, otherwise, it may appears to be a very slow renderer if you are not being efficient about it. Nonetheless, Mantra is a very good renderer shipped with packages.
 
  11 November 2004
Mantra can easily compete RenderMan, surely as far as quality goes (speed requires more tweaking). Especially recently, with all the extra features, such as caustics and global illumination; via two main methods: irradiance and ambient occlusion.
 
  11 November 2004
I love this idea. I'd like to see some good creative renders from the photorealistic to the artistic.

If you need some help or technical infomation on optimizing mantra and such, please read and/or contribute to the OdWiki:

http://www.odforce.net/wiki/index.php/Rendering
http://www.odforce.net/wiki/


Particularly, look at the GlobalIllumination and MantraOptimizations pages under Rendering.

Looking forward to it,
Jason
 
  11 November 2004
Ok, this was the last thing I completed. I already posted it on odforce a while ago.
http://img.photobucket.com/albums/v...ice/tree_GC.jpg
http://img.photobucket.com/albums/v...tree_branch.jpg

I modeled this thing recently, although I never finished it (it's poo).
http://img.photobucket.com/albums/v...PlasmaRifle.jpg

This is actually from when I was learning Houdini4 and trying to use the polygon modeling tools (which was no picnic let me tell you). The scene is nothing special as you can see, but I kinda like the way this render turned out.
http://img.photobucket.com/albums/v.../marblehead.jpg

Last edited by DaJuice : 11 November 2004 at 08:45 AM.
 
  11 November 2004
Originally Posted by DaJuice: Ok, this was the last thing I completed. I already posted it on odforce a while ago.
http://img.photobucket.com/albums/v...ice/tree_GC.jpg
http://img.photobucket.com/albums/v...tree_branch.jpg

Nice work on the shading!


Quote: I modeled this thing recently, although I never finished it (it's poo).
http://img.photobucket.com/albums/v...PlasmaRifle.jpg

Should the magazine be so rounded? Looks good but maybe a few more lights and samples (regarding the noise) couldn't hurt. Nice though!


Quote: This is actually from when I was learning Houdini4 and trying to use the polygon modeling tools (which was no picnic let me tell you). The scene is nothing special as you can see, but I kinda like the way this render turned out.
http://img.photobucket.com/albums/v.../marblehead.jpg

Looks very nice, seperate specular pass?
 
  11 November 2004
Thanks, I do wish I had made the blending between the spiky and the smooth parts a bit more gradual.

And on the gun, yeah the magazine is crap. It's supposed to hold "plasma cells" anyways so I don't know why I modeled it like a normal, albeit rounded, rifle magazine. And what can I say, area lights are slow. ;D

As for the last pic, I can't take credit for the shader, as it was (and I guess still is) in Houdini's material library. Not sure if it has a secondary specular, but it does look like that a bit doesn't it.

Last edited by DaJuice : 11 November 2004 at 03:36 PM.
 
  11 November 2004
Talking nice work

very glad to have so much happening I was rendering for whole weekend but dont have anything to post yet,
I was working with L system and some geometry attached to it and it took soooo much time,
dajuice your tree is very good how didi you model it?
I am trying to achieve the same with L system and skin?!
 
  11 November 2004
No L-systems, I modeled the tree in a normal fashion because I wanted it to have a very specific shape.
 
  11 November 2004
Cool dandelion

my first render of lsystem dandelion done in aprentice
http://img.photobucket.com/albums/v436/zoki/regrat.jpg
hope youll like it
z
 
  11 November 2004
hi, someone might remember me. ive had a long break but now im back. here's two pics i did a while ago, trying to achieve a cartoon style, its more of a concept than anything. i have since tried to do the grass on the first pic with a noise displacement map, but i think it needs non-linear displacements or a different approach. anyway the next pics will be better, i have many unfinished scenes i want to finish and some new ideas - i just wanted to get a contribution up here for now!

cheers
Mark

cartoon backyard

the last tree

oh and btw the dandelion would be a good way to experiement with the SSS stuff

Last edited by mta3d : 11 November 2004 at 01:30 PM.
 
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