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Old 11-04-2012, 01:19 PM   #1
Darth-Biomech
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Egor Demin
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Smooth mess up my UVW's [3ds max]

So, I modelled some hard surface mesh in 3ds max 9. Its cool, I satisfied with it and unwrap it for texturing. Looks fine for now:
http://img-fotki.yandex.ru/get/6417...e3f1fe_orig.jpg

When I done with unwrapping, I think "lets then smooth the hell outta it!" and add a meshsmoth modifier. But then... that happens:
http://img-fotki.yandex.ru/get/6514...303bc5_orig.jpg

Seams of my UVW's got stretched and messed. How do I fight this plague? How do YOU fight it?
 
Old 11-04-2012, 02:14 PM   #2
scrimski
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Like this.

http://forums.cgsociety.org/showpos...33&postcount=57

http://forums.cgsociety.org/showpos...52&postcount=55

If everything fails add another unwrap on top of the MeshSmooth.
 
Old 11-05-2012, 03:39 PM   #3
Darth-Biomech
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Egor Demin
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Quote:
Originally Posted by scrimski
Like this.

http://forums.cgsociety.org/showpos...33&postcount=57

http://forums.cgsociety.org/showpos...52&postcount=55

If everything fails add another unwrap on top of the MeshSmooth.

So, there is no solution besides collapsing modifier stack? That's a pity.
 
Old 11-05-2012, 04:03 PM   #4
scrimski
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Well actually there is. Just follow the links.
And I said nothing about collapsing the stack.
 
Old 11-05-2012, 04:03 PM   #5
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