Bone IK Limb Solver Issue

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  03 March 2013
Bone IK Limb Solver Issue

Hi Guys,

Having a minor issue with some bones in my first 3ds max model... I know how to add bones but when I add IK limb solvers it bends in a deformed way as opposed to the opposite way. The problem isn't resolved even if I rotate the objects or the limb itself..

I even position the bones so that it should forcefully bend at the joint but doesn't produce the desired result.. any ideas?

Last edited by DKpaper : 03 March 2013 at 02:27 PM.
  03 March 2013
  03 March 2013
The solving plane needs to have an angle to get it started. Really there is no need for IK at all. You should just be animating the fingers with FK (Rotations).
Paul Neale
  03 March 2013
Thanks for the swift response. I'd prefer to use limb kinematics as the robot hand will be interactivly interacting with another element later when making the animation..

I'm not sure exactly how to define a solving pane in this case..

I messed around wih the assume pref angles but that didnt change much about it.. If possible please ellaborate .. I'm still such a beginner lol
  03 March 2013
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