Time playground

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  03 March 2009
Time playground


Hi. It's my entry. It's 3D work, with very few painted elements (mostly shadows, masks etc.). It was realy hard to create shaders and mood of Yerka's painting, but I hope I've succeded ;). Image use few textures (ground, bark, pipes, buildings), and some procedural shaders (water, ground and sand displacement, plants). If you have any questions, feel free to ask.
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  03 March 2009
Very well executed ! Good luck.

Pozdrawiam
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  03 March 2009
Very nice, when i saw it, i though it was a 2d work, so you achieved that feeling very well.

Cheers.
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  03 March 2009
Thank you.

Here is detail zoom on plants - shader is prepared for much higher resolution than I used for rendering image (yes - I'm going to make much biger version ). I've used mixed procedural maps to avoid uvw maping and make all plants unique. Also, as you can see, it works on very simple geometry - I can put thousands of objects into scene without crashing my PC. Later I will add scene geometry with AO preview.

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  03 March 2009
Here is my last update I promised last time - AO with wire overlay.

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  03 March 2009
Wow, for a 3d entry you definitely got the shading and colours. Funny cos this is very similar to an idea I had at the start which I didn't go with - I had the floating city, the pipes and the similar egg timer shape also!

That tree shader is sweet, I had a nightmare time drawing trees and stuff in the 'Yerka style' but this 3d version looks great.
 
  03 March 2009
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