Mudbox 2012 vs ZBrush 4.0

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  05 May 2011
Mudbox 2012 vs ZBrush 4.0

Hello everyone,
I've been making some research about these two sculpting softwares.
My interest is to improve my 3D models but I'm more close to an generalist artist than a specialist in modeling. So, with this in mind i started checking several forums that discuss and compare the two. The main differences i noticed were these:

Mudbox: more easy to learn and work, great for Maya users and probably the best to include in a production pipeline.
Zbrush: well in all the forums for what I could understand it's almost an all in one tool. The best for sculpting but not very easy to learn and it's best for specialized modeling artists.

Some artist even use the two, Mudbox for all displacement detail and all textures are painted in Zbrush. Well i just wanted to know a few basics ideas of what more experience users have to say and what they recommend for a generalist to start.
Thank you all for yuour time.
Cheers
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behance.net/ariexietrotiv
When inspiration arises, it will find you working.
(John Cage)
 
  05 May 2011
its like you said...
test both and choose...
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ArtStation
 
  05 May 2011
Thats the ultimate goal.
I would like to ear some thoughts about it thats it.
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behance.net/ariexietrotiv
When inspiration arises, it will find you working.
(John Cage)
 
  05 May 2011
i will go with mudbox
 
  05 May 2011
I will stay with ZBrush. Might not be as easy to learn in the first place, but once you get the hang of it there's no issues at all. It all (for the most part...) makes sense.

I must say that I only tried the Mudbox demos a couple of times and never actually used the program in a production environment. It's a great program, I like the painting module (and the Ptex support in 2012) which I think is better than the one in ZBrush because you can edit textures directly (ZBrush's Spotlight functionality is good, but limited to coloring polygons which makes high resolution models strictly necessary and introduces quality loss by requiring a baking process to pull 2D textures from it) and have layers + Photoshop blending modes and even layer masks available.

The reason I will stay with ZBrush is it's far greater functionality compared to Mudbox in the modelling/ sculpting area. There is a far greater range of different sculpting brushes, you can create the models entirely in ZBrush (without having to create a low res version in an external program first) by using ZSpheres and ZSketch or the shadowbox introduced in ZBrush 4.

To me personally Mudbox doesn't offer anything I can't do in ZBrush. In fact, I would never want to miss the ZSpheres/Zsketch functionality, Mudbox doesn't offer anything like it.

You really should try both programs and choose the one that feels best to you. In the end, although being kind of a platitude of course, it doensn't matter what program you use to create your art. It's the final product that matters, if that's great, who cares what tools you have used?
 
  05 May 2011
Thank you.
In the end of the day it's just up to you.
Really appreciate the detailed comment.
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behance.net/ariexietrotiv
When inspiration arises, it will find you working.
(John Cage)
 
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