The topology of the game model

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  10 October 2013
The topology of the game model

Greetings.
I apologize for my English.
I ask the Board to correct the topology of the game model.
Is there such a topology is wrong?
http://s019.radikal.ru/i607/1310/83/742ce0dfcbc4.jpg


image made from within the model. Polygons not be visible to the camera I've removed to reduce the total amount.

Best Regards
 
  10 October 2013
Topology really isn't something you need to worry about for game environments. All that matters is that it looks good in the engine.
__________________
kevinbakercg.com
 
  10 October 2013
Meloncov, thanks for the reply. I share that opinion, but I have had some disagreements with my employer. In his opinion it is full of holes topology. And the most unpleasant - he only hears himself.

Best Regards
 
  10 October 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:07 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.