Problem linking bone to object.

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  04 April 2013
Problem linking bone to object.

So I kinda new to rigging in 3ds max . So I tried to follow the step in this video .. http://www.youtube.com/watch?v=_FuW4rMN8Tc

However, I am using Biped Bone.. at 6:03 in the video, he linked the foot bone to the object.. I follow that but it doesn't work, whenever I rotate the object, the foot bone doesn't rotate, it just stay there like I never linked them.

But If I linked the object to the foot bone, and rotate it, the object does follow the rotation.

I don't understand this, why ?
 
  04 April 2013
The idea of biped is to provide you a premade character-rig ready to animate.
Things like foot-roll,IK,twist-bones and more are already build in, so you don`t have to do it on your own.
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Meli
 
  04 April 2013
But by having the rectangle at the feet level like in the video make it easier to place in the ground to do of walking animation. Because my character feet keep going through the floor. Making it looks very unrealistic.

Or I don't need to do this ? Just simply move the foot and thigh 1 by 1 ?
 
  04 April 2013
Like i said this stuff is already build into biped.
Take a look into Motion->Key Info rollout. Planted Key/Sliding Key and Free-Key can
be used for creating walkcycles.
Check the help for more information.
__________________
Meli
 
  04 April 2013
Now that's a helpful !

Thanks for answering, found the tools, and trying to figure out how it works.

Sorry for my ignorance, I'm still a newbie
 
  04 April 2013
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