3D Workshop: Digital Anatomy Sculpture 1! The human hand - With Simon Roth

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  04 April 2006
3D Workshop: Digital Anatomy Sculpture 1! The human hand - With Simon Roth

Digital Anatomy Sculpture 1! The human hand - With Simon Roth


Starting Tuesday 25th : Ending Tuesday 9th of May

Hi Guys,

I think its about time we started getting some Z-brush anatomy lessons on the go. This workshop will be open to everyone, from Newbies, to seasoned pros, to learn, practice and perfect their skills and understanding.

The aim of the workshop is to explore the anatomy of the hand and lower arm, looking at the skeletal structure, the muscles and the full hand.

We will focus on modelling the hand in 3d sculpture applications such as Z-brush (or conventional packages), however we welcome all valuable inputs such as annotated sketches and photos.

For those of us who are lacking, or have misplaced their hands. I have provided some high Res photography of my own to help you on your way.

1 2 3 4 5 6 7 8 9

I have also produced a low Res base mesh to work from for people who can't model their own, or are having difficulties attaining reasonable proportions


.OBJ

.ZTL - For the demo users!

For high skilled modellers, I expect you to make your own. If your feel your base mesh is an improvement on mine feel free to contribute it to the thread.

For people who have never used z-brush or do not own a copy a free 30-day trial is available from their site. here

How to navigate the interface


Rules

1. Although I will be giving comments and critique throughout the thread and helping with technical issues, the thread is about a community input to help each other develop our skills in a constructive group critique and interaction. Flaming is not allowed.

2. This thread is about sculpture. We are not looking at your mesh flow, etc. Keep it focused on the anatomy and not the technical aspects of creating a 3d mesh.

3. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge images, please!

4. You can create as many different models as possible, but avoid flooding the thread, just post your best work. Everyone should at least try a complete hand (with skin), then we can start experimenting with modelling what lays beneath the skin.

Begginners aims - To create a basic hand in a relaxed pose with correct proportion.
Pro aims - To produce realistic detailing, weight and posing.

5. Lets make this fun!


Lets get started!
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Last edited by 99sproth : 04 April 2006 at 09:53 PM.
 
  04 April 2006
Thumbs up

Great to see this Simo! Shall I advertise this, or shall you? Personally, I think it might be better if you posted to a few of the different forums an ad for your Workshop ~ perhaps on the ZBrush and some of the 3D forums, as well as General Discussion and Modeling.

Looking forward to watching this develop!

Cheers,

~Rebeccak
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www.korpus-la.com
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  04 April 2006
Edit: Start posting people! I want to know whos onboard!
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Last edited by 99sproth : 04 April 2006 at 11:14 PM.
 
  04 April 2006
Smile

Ok, done!

Cheers,

~Rebeccak
__________________

Korpus School of Art + Gallery
Website:
www.korpus-la.com
Facebook Page | Blog
korpus.info@gmail.com
Downtown Los Angeles







Last edited by Rebeccak : 04 April 2006 at 10:37 PM.
 
  04 April 2006
I'm in, definately. I need to improve my Zbrushing.

Oh, just to those using the DEMO version of Zbrush: You cannot import meshes or your own textures into the trial edition. The .ztl base mesh that Simon has provided should work however.
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  04 April 2006
Originally Posted by erilaz: I'm in, definately. I need to improve my Zbrushing.

Oh, just to those using the DEMO version of Zbrush: You cannot import meshes or your own textures into the trial edition. The .ztl base mesh that Simon has provided should work however.


Cool man. This should be really fun! This and the Sp thread might kill me.. lol. ah well.

Good point on the ztl file, I should point that out above!
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  04 April 2006
Little work built from my own base mesh:



Long way to go!
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"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
 
  04 April 2006
Good start! The part of the hand on the right looks a bit wide, (after the 5th metacarpal), but I have no real crits now as its pretty early on. Keep going!

You doing a Sp today Martin?
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  04 April 2006
Hi
This is my first attempt at a hand using Zbrush. Still trying to get the feel for these new brushes. Far from perfect - alot of mistakes. But had a blast doing it. Think I will stick to the 2.5D til I get used to these brushes.

Simon: Can you please write a little something or do a little demo on how to work the symmetry part - I would like to be able to automatically do the other half of the faces so I can spin them around. If that is possible.

Take care
Glenn


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CRAZY HORSE, 1875:
ONE DOES NOT SELL THE EARTH UPON WHICH THE PEOPLE WALK
Glenn Gallegos

 
  04 April 2006
Hey Glen

Don't worry it takes a while to get used to z-brush as it can feel very alien at times. Thats a good start, i made something pretty similar when I first downloaded the demo.

If you want to activate symmetry on an object in edit mode just hit X Y or Z and the symmetry will be activated hit the key again and it will be deactivated. You can also have more than one activated at once. You will see red vertices where the symmetry will apply your brush.

I hope that helps.

gimmie a shout if you need more help!

-Simon
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Last edited by 99sproth : 04 April 2006 at 12:22 AM.
 
  04 April 2006
Well, how can you pass this up! Thanks for making me even further behind in my workload and getting me another few hours into ZBrush.

The image:



And, because I think you guys are sooo cool, the ZScript.

Done in zspheres. Notes have been added to the beginning part. The rest is all sculpting and it is long! About 45 minutes work or so. Much more work needs to be done but its a start!

Thanks again for the thread and the practice.

Cheers,

Ryan
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  04 April 2006
Smile

Hey, you know when Ryan Kingslien shows up on your thread, your Workshop is not going so badly, Simo.

Great to see you here Ryan!

Cheers,

~Rebeccak
__________________

Korpus School of Art + Gallery
Website:
www.korpus-la.com
Facebook Page | Blog
korpus.info@gmail.com
Downtown Los Angeles






 
  04 April 2006
Quote: Hey, you know when Ryan Kingslien shows up on your thread, your Workshop is not going so badly, Simo.

Great to see you here Ryan!

Cheers,

~Rebeccak


Ryans jsut helped me out with getting notes into z-scripts, it means I can now forget about bulky videos.

Thats great stuff Ryan, thanks so much for contributing!
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  04 April 2006
Hi Simon

This is what I came up with today. In between power failures that ruined three pieces that I was working on...
Used the cylinder shape - kind of stretched the hand out from it -
trying to do a fist this time.
Thanks for the instructions. Will be trying them out shortly.
Take Care
Glenn

__________________
CRAZY HORSE, 1875:
ONE DOES NOT SELL THE EARTH UPON WHICH THE PEOPLE WALK
Glenn Gallegos

 
  04 April 2006
Good stuff Glen. They are losing focus a bit on the top.

I'd reccomend if your going to work from primatives to work from a cube or sphere, because the cylinder's topology makes it difficult to work on the top. (eg the cap on will always become triangles radiating out from a single vertex) If you do another try with them, and see if it works better.

I look forward to your next updates!

-Si
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