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Old 12-08-2012, 04:28 PM   #16
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Phil Martin
Martin Design Group
Chepachet, USA
Join Date: May 2004
Posts: 127
Looks good overall, do you plan on adding the Mustang logo and name in the front grill and the rear bumper? Also, I think the tire material needs some work, too dark and hard. I know your working from your own vehicle ref, but better rims would be an improvement.
Old 12-08-2012, 06:09 PM   #17
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Dylan Saunders
Dublin, Ireland
Join Date: Jan 2011
Posts: 2,905
This has turned out really well, you did a great job of it.
I like to learn.
Old 12-11-2012, 07:29 PM   #18
3D Artist
Russell Washer
Indianapolis, USA
Join Date: Aug 2010
Posts: 38
Thanks for the feedback everyone!

As for the logos, that has been one decision I have been tossing back and forth. Originally I was going to leave it modeled without the logos, but the more I think about it, the car may look better with the logos on it. I also agree that the car would look better with another set of rims on it, but since I wanted to keep this model close to an original 95' Mustang, I decided to stick with the factory rims.
Old 12-12-2012, 02:49 AM   #19
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Sergey Podgorodniy
New Cumberland, USA
Join Date: Dec 2003
Posts: 110
Well done rwasher! I'm going to critique the tire itself and not the rims (you already said you might change the rim). Your tire is currently lifeless and doesn't bulge out. This usually pertains to high profile tires, like what you have, with a lot of rubber. Because a tire of this size would have about 40 psi + the weight of the car. Take a closer look at your Mustang and you will see this.

If you had, say a 19in rim you could get away with a low profile tire and have barely any rubber. Then you could get away with more stiff and lifeless look because there's no rubber to bulge out.
Old 03-27-2013, 01:24 AM   #20
3D Artist
Russell Washer
Indianapolis, USA
Join Date: Aug 2010
Posts: 38
Hello everyone,

Decided to start experimenting with some HDRI lighting and wanted to go back and use my Mustang model for this exercise. Critiques are more than welcome.

Old 03-27-2013, 04:10 AM   #21
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Santosh dhayapulay
hyderabad, India
Join Date: Mar 2013
Posts: 18
Thumbs up nice work

nice it ready for test
Old 03-30-2013, 12:59 AM   #22
3D Artist
Russell Washer
Indianapolis, USA
Join Date: Aug 2010
Posts: 38
Hello Everyone,

Modeled logos for the car. Critiques are welcome.

Old 03-30-2013, 08:14 AM   #23
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Daniel McGrath
Dublin, Ireland
Join Date: Mar 2005
Posts: 3,850
Modeling looks good but you really need to work on your shaders. The rim metal looks like a grey blinn shader and currently the plastic black plastic has the same shader as the car paint. Also, the plastic casing on the lights needs some shading work. The indicator orange texture also looks low res.

Good progress though.
Old 03-31-2013, 08:14 PM   #24
New Member
Gloucester, USA
Join Date: Feb 2012
Posts: 1
Looks good to me!
Do plan to add a dirt map or anything else like that for a used/muddied up version?
Old 03-31-2013, 08:14 PM   #25
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