CGTalk > Software > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 03-14-2013, 01:10 PM   #1
Nereid
New Member
portfolio
Janne
Oulu, Finland
 
Join Date: Mar 2013
Posts: 3
Issue with rigged biped model.

Hi,

Im having a issue with my rigged biped model. When I import the model to Unity 3d and apply animation there the models knees seem to bend. That happens even if I apply animation with the same pose as the model itself. Here is a image that shows what happens.

I know really little about modeling and rigging the models so if someone who knows about these stuff could point out what to test to fix this would be nice.

Here is also a link to the model scene file to see if you can find something wrong there.

Thanks in advance
 
Old 03-19-2013, 04:06 PM   #2
Nereid
New Member
portfolio
Janne
Oulu, Finland
 
Join Date: Mar 2013
Posts: 3
 
Old 03-19-2013, 04:06 PM   #3
CGTalk Moderation
Expert
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:44 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.