CGTalk > Gallery > Featured 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 08-04-2004, 07:50 AM   #1
Marc Andreoli
dans les etoiles
 
Marc Andreoli's Avatar
Etoiles
Producer
USA
 
Join Date: Jan 2002
Posts: 296
Swervebot Cave Scene, Marc Andreoli, Superscape Inc. (3D)



Title: Swervebot Cave Scene
Name: Marc Andreoli, Superscape Inc.
Country: Usa
Software: 3dstudio Max 5.1, Vray Free

This robot is based on a 2D drawing that Hethe (hethe.com) did for some company t-shirts. I took his design and recreated the scene in 3D for a small 'personalized' company poster that is hanging above my desk right now :)

The 'head' of the robot contains the logo of our company's main product, Swerve, a 3D engine for mobile devices. The engine is JSR184 (Java standard) compliant, hence the number on the side.

I used subdivision surfaces to model everything in the scene. The displacement of the rocks is based on an image map, while the color and bump maps are a mix of procedural and image maps. The 'grainy' parts of the texture is controlled by the slope of the geometry to simulate accumulated sand/dust/dirt. Two spotlights illuminate the scene and global illumination was enabled. Some basic post processing was done in Photoshop (color, contrast...), but nothing was 'painted' into the image.

Please let me know what you think of the composition and lighting, or if you have any other comments...
cheers,
-marc
__________________
Design Biscuit <- Free Design Resources
 
Old 08-04-2004, 04:09 PM   #2
coCoKNIght
Child of the Night
 
coCoKNIght's Avatar
portfolio
Fabian Hernandez
Screen and Motion Designer
coUNDco AG
Basel, Switzerland
 
Join Date: Aug 2002
Posts: 1,794
Send a message via ICQ to coCoKNIght Send a message via MSN to coCoKNIght
Well, I think you've done a great work there, modelling, maping, lighting, everything looks very good!
I think that somehow a 'spot of attention' is missing. That could be the logo, but it doesn't pop out enough... maybe a very slight glow to the orange shape and a reflection of it on the armor would look nice...
__________________
 
Old 08-04-2004, 04:47 PM   #3
chino moreno
New Member
 
Join Date: Aug 2004
Posts: 3
I love light and atmosphere!
__________________
3D or DIE!
 
Old 08-04-2004, 04:49 PM   #4
Marc Andreoli
dans les etoiles
 
Marc Andreoli's Avatar
Etoiles
Producer
USA
 
Join Date: Jan 2002
Posts: 296
coCoKNIght: thanks for the comments and praise . I think you are right about the lack of focal point, enhancing the glow might work. There might also be a lack of contrast between the robot and the background (especially legs), or maybe the background is just too detailed and destracts from the 'simple' form of the robot. I tried to place a 'rim' light to bring out the contour, but it always looked kind of artificial. Oh well, guess I will have to try a little bit harder

P.S: btw, I grew up in Binningen, just outside of Basel...small world
__________________
Design Biscuit <- Free Design Resources
 
Old 08-04-2004, 05:08 PM   #5
coCoKNIght
Child of the Night
 
coCoKNIght's Avatar
portfolio
Fabian Hernandez
Screen and Motion Designer
coUNDco AG
Basel, Switzerland
 
Join Date: Aug 2002
Posts: 1,794
Send a message via ICQ to coCoKNIght Send a message via MSN to coCoKNIght
Quote:
Originally Posted by Marc Andreoli
P.S: btw, I grew up in Binningen, just outside of Basel...small world
!! I'm actually from Bottmingen... small world indeed!!
Um... Anyway: I don't think the backgroud is too detailed, I like it the way it is, but perhaps you could move the bot a little to the front? I've noticed the crack in the floor just now and maybe that would also look cooler/get more focus if the foot was nearer to the pit.
__________________
 
Old 08-11-2005, 12:02 PM   #6
TETRAGRAMMATON
Lord of the posts
Italy
 
Join Date: Jul 2005
Posts: 668
Funny box-robot,nice enviroment and technique.
 
Old 08-11-2005, 12:02 PM   #7
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:26 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.