Swervebot Cave Scene, Marc Andreoli, Superscape Inc. (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  08 August 2004
Swervebot Cave Scene, Marc Andreoli, Superscape Inc. (3D)

Title: Swervebot Cave Scene
Name: Marc Andreoli, Superscape Inc.
Country: Usa
Software: 3dstudio Max 5.1, Vray Free

This robot is based on a 2D drawing that Hethe (hethe.com) did for some company t-shirts. I took his design and recreated the scene in 3D for a small 'personalized' company poster that is hanging above my desk right now :)

The 'head' of the robot contains the logo of our company's main product, Swerve, a 3D engine for mobile devices. The engine is JSR184 (Java standard) compliant, hence the number on the side.

I used subdivision surfaces to model everything in the scene. The displacement of the rocks is based on an image map, while the color and bump maps are a mix of procedural and image maps. The 'grainy' parts of the texture is controlled by the slope of the geometry to simulate accumulated sand/dust/dirt. Two spotlights illuminate the scene and global illumination was enabled. Some basic post processing was done in Photoshop (color, contrast...), but nothing was 'painted' into the image.

Please let me know what you think of the composition and lighting, or if you have any other comments...
Design Biscuit <- Free Design Resources
  08 August 2004
Well, I think you've done a great work there, modelling, maping, lighting, everything looks very good!
I think that somehow a 'spot of attention' is missing. That could be the logo, but it doesn't pop out enough... maybe a very slight glow to the orange shape and a reflection of it on the armor would look nice...
  08 August 2004
I love light and atmosphere!
3D or DIE!
  08 August 2004
coCoKNIght: thanks for the comments and praise . I think you are right about the lack of focal point, enhancing the glow might work. There might also be a lack of contrast between the robot and the background (especially legs), or maybe the background is just too detailed and destracts from the 'simple' form of the robot. I tried to place a 'rim' light to bring out the contour, but it always looked kind of artificial. Oh well, guess I will have to try a little bit harder

P.S: btw, I grew up in Binningen, just outside of Basel...small world
Design Biscuit <- Free Design Resources
  08 August 2004
Originally Posted by Marc Andreoli: P.S: btw, I grew up in Binningen, just outside of Basel...small world
!! I'm actually from Bottmingen... small world indeed!!
Um... Anyway: I don't think the backgroud is too detailed, I like it the way it is, but perhaps you could move the bot a little to the front? I've noticed the crack in the floor just now and maybe that would also look cooler/get more focus if the foot was nearer to the pit.
  08 August 2005
Funny box-robot,nice enviroment and technique.
  08 August 2005
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:03 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.