Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  04 April 2008

Have a tutorial? Video? Walk through? Post it here please! Thank you very much.

- Management.
  04 April 2008
A few video tutorials at:
Character Modeller/Rigger/Animator/Programmer.
www.usefulslug.com www.eggswhyzed.com
  04 April 2008
Using Motion Capture (BVH) in Messiah

Two series. Talks about some gotchas in using BVH files, and a couple of workarounds. Uses Ulven's Motion Capture Tutorial as a jumping off point.

I use Dummy.lwo and Thief.BVH in the examples -- both come with Messiah.

Get to them through the main page, or direct jump at:

“Every child is an artist. The problem is how to remain an artist once we grow up.” - Picasso
  04 April 2008
Particle Cloud Video Tutorial

I made a video tutorial on how to use the ParticleCloud shader in Messiah 3.0. Put it on my blog. Go check it out and . . . celebrate in all things fluffy and good.

  04 April 2008
Taron's min landscape tutorial;


"The project I was working on made me do a good number of elaborate landscapes together with Fred Tepper and even Kursad (Plecxus) Karatas, who participated for a little while. Those had to hold up to an insane resolution (10755 x 1080) and had to be viewable from almost all angles thanks to the outrageous and innovative venue it is for. But that's not the topic of this thread. What makes it interesting for the following is the fact that I got a lot of practice with large environments and designing them in the most efficient way possible, because of very tight circumstances for such a large enterprise. The whole thing was underwater for the most part, but now I decided to play around with something above water instead.

The real reason for this mini tutorial has been of a different nature. On of my best friends, Gary DeVore, is currently exploring set design within messiah and the workflow we developed for the above. The mini project he had chose involved the creation of pine trees, or needle trees for that matter. Although it's been a good idea to use the new hair in messiah I thought I could try an alternative for him to see how well that would work instead. It literally took 15 minutes to make this experiment and inspired me to make a bit of a larger set myself.

The hair, which has been done during last year, was something I didn't get to play with at all for the whole duration of the underwater project. By the time it was done, we already had worked out other ways to plant our ocean gardens, hehe. However, this mini experiment has been a fantastic opportunity for me to do my babysteps with what we have now, so I used the hair for grass (Oooh, the surprise)."

Last edited by rush123 : 04 April 2008 at 09:21 AM.
  04 April 2008
My Really Old Tutorials


Sigh! Showing my age.

Lightwave Project/Workflow
Notes for lookouts and procedure when animating
with messiah:animate or messiah:studio Pro

Pose System
(Video*) 40 MB LowAudio.
Groups, Item Filter and Using Poses
(9) Chris Reid Zbrush to Messiah PDF
Getting your from Zbrush, painted and into Messiah:Studio
Maya | Lightwave | Messiah
  07 July 2008
Raytraced Soft Shadows

A video tutorial that walks you through the relationship between raytraced soft shadows and anti-aliasing in messiah 3.0. I create a very simple tree model in Wings so that you can follow along with your own geometry if you'd like. . . and then I walk you through how raytraced shadows work. There are some really cool new things in messiah 3.0 that allow you to eliminate a lot of artifacts without sacrificing render speed. Enjoy. :-)

reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:24 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.