Maya Fluids Render layers

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  02 February 2013
Maya Fluids Render layers

Hi Everyone,

I have simulation where smoke and fire is being emitted by different emitters but in the same fluid container. Now I want to render fire and smoke separately in different layers so I can composite them and do color correction separately in Nuke.

How can I do that? If I turn off the smoke emitter then there is no fire.

Can someone please help me.

Thanks & Regards,

Sid
 
  02 February 2013
Someone please help me out. My project deadline is friday. Please.
 
  02 February 2013
You can copy your fluid rigs and then using Attribute Preset Tool copy your values. Then you can render it in different layers.
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  02 February 2013
http://bit.ly/XRkloe

or search here, there have been numerous threads the past few years about this already...
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  02 February 2013
Originally Posted by HowardM: http://bit.ly/XRkloe

or search here, there have been numerous threads the past few years about this already...



glorious!! can u google for me how to do this, id love to stick it on some of my posts.
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  02 February 2013
Hi,

I am not sure I understand. Can you please explain it to me in steps.

Thanks,

Sid

Originally Posted by Irakli: You can copy your fluid rigs and then using Attribute Preset Tool copy your values. Then you can render it in different layers.
 
  02 February 2013
Originally Posted by siddhartha9: Hi,

I am not sure I understand. Can you please explain it to me in steps.

Thanks,

Sid


In the up right corner of attribute editor you'll find a button called Presets. You can save your entire fluid attributes values as preset and then in the same menu apply it to another fluid. Leave only one emitter in each fluid.
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Last edited by Irakli : 02 February 2013 at 08:59 PM.
 
  02 February 2013
Hi Irakli,

Thanks for explaining. I did this before. But without Density, the fire will not ignite since it is in a different container.

I am attaching my file here so you could better understand my problem

I have 2 emitters.

1 with only density and another with only heat and fuel.

Sid

Originally Posted by Irakli: In the up right corner of attribute editor you'll find a button called Presets. You can save your entire fluid attributes values as preset and then in the same menu apply it to another fluid. Leave only one emitter in each fluid.
Attached Files
File Type: zip smoke_fire.zip (75.7 KB, 11 views)
 
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