display uv map border

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  10 October 2010
display uv map border

trying to find out a way to ALWAYS get just the uv border edges for an object. obviously:

PolySelectConvert 4;
polySelectBorderShell 1;
PolySelectConvert 20;


works most of the time, but if two edges share uv's it'll also select the edge in the middle. also tried finding the shortest distance between uv's, but `ls -sl -fl` returns them in numerical order not in an order around the border, which also occasionally messes things up.

was looking for how maya displays the map border edges in the viewport with polyOptions -displayMapBorder somewhere in the API but couldn't find it. any idea where i can get access to that data?
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