shape mark material issue

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  06 June 2007
shape mark material issue

so im firing at a wall similar to this tut all good except when i coem to apply my material to the particle

the bullets part is fine that has its own material and ive applied my material to the shape mark section it reads on the viewport...
So my bullet holes slowly build up and stick to the wall but when it comes to rendering you can only see two squares none of the others render.

how do I enable all the squares to reveal their materials and stay there???
  06 June 2007
Originally Posted by Debneyink:
So my bullet holes slowly build up and stick to the wall but when it comes to rendering you can only see two squares none of the others render.

What do you mean by "the others"? Do you mean the trails?
If so: You can only render geometry(!).
In the tutorial the author is using dots to illustrate the effect. Dots cannot be rendered! So you should use an Shape or Shape Instance-operator to render your particles.
  06 June 2007
shape mark

yeah i wrote that pretty late looking at maybe i didnt explain myself correctly!!

the shape mark produces squares or grids when the first event hits the wall, which can then have a material applied, which i did (a bullet hole) so the more the wall is being shot at the more bullet holes (squares) appear on the wall.
when looking in the view port you can see all the squares that have been created(say frame fifty has created twenty squares) however when rendering the same view and frame only two will render!!

does that make sense???
  06 June 2007
maybe the shape marks are interpenetrating with the wall. try to offset the shape mark maybe.

kind regards,
  06 June 2007
shape mark

I have hidden the wall but still no joy!
  06 June 2007
Could you post a screenshot of your particle flow? Or, if possible, your .max file?
  06 June 2007
shape mark

sure ill get on on to that now...

just setting up my web site so wont be immediate!!
  06 June 2007
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