sniper vampire

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  09 September 2012
Smile sniper vampire

My image didn't make it to the gallery.
I was told in the email that I could post it here and get some help fixing what's wrong.
Thanks!
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File Type: jpg Final_V05.jpg (96.2 KB, 84 views)
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  09 September 2012
Higher res version here:
https://www.cgsociety.org/cgsarchiv...47918_large.jpg
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Check out my creature DVDs http://www.thegnomonworkshop.com/dvds/lpi01.html
 
  09 September 2012
nice lighting man...
i think that because its bit lack of details
bit boring komposition too.
looks more like film style post production, not a still
 
  09 September 2012
i like the idea tops man
 
  09 September 2012
I think it's an awesome image. No idea why it wasnt accepted. Love the dusty feel.
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  09 September 2012
I think the compostion is ok. The main reason I think is the lack of details & it seems a lot of postwork.

I think the general impression from maybe the judge is there is not lot of work to make this image.
the clock, the head, the rifle, & the rock he stand on. Not to mention none looks high detail from the image anyway.

Not to say you did not spend time on these. the problem with 3D is the size of the object is not a reflection of the work you put in. In 2D art, the size of the object is more or less determine the amount of details you can put into it.

Sometimes, its very hard to explain to people, not in the 3D visual art industry how much time it takes to make a workpiece in 3D.

I have a friend when I show her the current project I am working on, she said it must be hard work, must have taken several hours. I told her, more like months (but of course spread over few hours a day).
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Last edited by PKD : 09 September 2012 at 12:56 PM.
 
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