Mudbox 2013 ptex problem

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  08 August 2013
Mudbox 2013 ptex problem

Hi im having a problem im trying to merge 8 of my diffuse paint layers to prepare for export to maya. When i click "merge visible" it takes a few moments and merges them to one, but in certain parts of the model the texture is semi checkered. i don't understand why. Also when i try to paint over the blacked out boxes the paint does not show up on those boxes.

not merged: http://postimg.org/image/6oa2dis9v/

merged: http://postimg.org/image/e2ze5we5f/

Thankyou
 
  08 August 2013
could you try to turn off the gigatexel engine and restart mudbox... and merge the layer again..?

how much graphics ram do you have.?
is this a quad only mesh.?
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  08 August 2013
Originally Posted by oglu: could you try to turn off the gigatexel engine and restart mudbox... and merge the layer again..?

how much graphics ram do you have.?
is this a quad only mesh.?



I Found a way to fix it. i merged two layers at a time and i played with the order and it worked. i think the reason it happened was because i used the flood from camera feature on the screwed up layer.
 
  08 August 2013
could you send me those file with the error.?
id like to report the issue to autodesk.
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  08 August 2013
Originally Posted by oglu: could you send me those file with the error.?
id like to report the issue to autodesk.


Its a very very large file and would take very long sorry
 
  09 September 2013
I had this same problem. If I recall properly it happened when I didn't have opacity set to 100%. Did notice the problem till merging the layers.
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and something, something.
 
  09 September 2013
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