unwrap preserving texture

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  04 April 2013
unwrap preserving texture

Hi forum.

So I have this scanned 3d model. The scanner outputs a colored point cloud, and with a few steps in meshlab I'm converting the point cloud to a mesh and applying color data to build a texture map.

It's all cool, output is a nice textured mesh, but the resulting uv map is an utter mess. Something like this example, only a lot more complex: http://bit.ly/Z2r6Uj

This makes it impossible to touch-up the texture, so what I'm looking to do now is mark proper seams and unwrap, but I need the texture to be rebuilt in the process so that the model looks the same and I can afterwards fine-tune what requires it.

Any ideas, regardless of the software needed? (I'm a Blender user but whatever)
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:40 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.