CGTalk > Techniques > Character Rigging
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 11-04-2013, 03:06 AM   #1
My cat eats cat food.
Kristian Thompson
Auckland, New Zealand
Join Date: Sep 2011
Posts: 38
Having trouble rigging Medusa's Hair

Basically, my question is how do I get a number of different hair systems I have imported onto the same nucleus without them losing functionality? But I might just have to approach the problem from a different angle..

I've uploaded a video which outlines the existing rig I'm developing and I've uploaded the .mb of the same file to my google drive account here .

The plan was to develop one hair rig which simulated dreadlocks and a duplicate system with my snake geometry by developing one working lock and then importing it repeatedly to form a master hair rig. I am having difficulty getting more than one lock at a time to respect the character's geometry.

I'm also curious if there is a solution which would enable me to animate between the two geometries, snake and hair.

Old 11-04-2013, 03:06 AM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:49 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.