CGTalk Is this a math problem?
 Thread Tools Search this Thread Display Modes
10-24-2013, 10:30 PM   #1
VTA
Explorer
portfolio
Vincent Alessi
Roselle, USA

Join Date: Dec 2009
Posts: 10
Is this a math problem?

Hi, I have question concerning a form I have to make, using Cinema 4D.
It's a mass of platonics/octa's/Equilateral triangles that have to be reproduced with all edges touching, all facing in the same direction. Not a problem. I've moGraphed the thing and have a nice bunch of these shapes. The problem occurs when I have to make the shape of the mass conform to a football-like shape. The separate pieces naturally end up bunching up and coming together as they taper toward the two poles of the shape. Is there some way or something I can use to calculate this so the shapes stay uniform but still follow the shape I need them to?

I'm attaching two JPGS to give a better idea of what I'm trying to get at.
Thanks for any suggestions.
-Vincent
Attached Images
 Screen shot 2013-10-24 at 5.34.25 PM.png (71.1 KB, 7 views) Screen shot 2013-10-24 at 6.25.39 PM.png (59.2 KB, 10 views)

 10-26-2013, 01:58 AM #2 moneytakea Veteran portfolio USA   Join Date: Jul 2013 Posts: 53 If you are scaling it is doing exactly what its supposed to do. All it is doing is decreasing the distance between vertices hence "scaling". If you want to retain the same sized geometry while still having the ends sort of come in towards each other you may have to do some manual redirection and dictate the topology your self __________________ 3D Modeler & Technical Artist share quote
 10-26-2013, 04:51 PM #3 VTA Explorer portfolio Vincent Alessi Roselle, USA   Join Date: Dec 2009 Posts: 10 Hey moneytakea. I'm not actually sizing it, I'm using MoGraph object to conform it along the shape, but I understand what you're saying; it's not wrong, I am in my lack of understanding. I was hoping it was math problem that could be solved with an Effector or something. I tried taking away certain instances of the platonic with the Volume effector, but that didn't seem to be too successful. share quote
 10-26-2013, 04:51 PM #4 CGTalk Moderation Expert   Join Date: Sep 2003 Posts: 1,066,478 Thread automatically closed This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum. __________________ CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. share quote

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts vB code is On Smilies are On [IMG] code is On HTML code is Off CGSociety Society of Digital Artists www.cgsociety.org Powered by vBulletinCopyright ©2000 - 2006, Jelsoft Enterprises Ltd.