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Old 10-06-2012, 09:44 PM   #1
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Lazaros Raphael
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Hard edges in render only

Hello people.

I'm rendering a face that has a normal specular and texture map exported from zbrush. The low-poly cage was retopo'd in Topogun. In the viewport the model appears as following.

In the render it appears as following.

I tried Soften normals, Average normals, smoothing etc. The hard edges are there. What is the problem?
 
Old 10-07-2012, 10:26 AM   #2
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Can you post up an image of your normalmap?,looks like the hard edge is baked into your normals.
 
Old 10-07-2012, 11:22 AM   #3
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No they aren't...apparently the problem just exists there without any sane explanation.

 
Old 10-07-2012, 01:34 PM   #4
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I resolved it the "whatever" way. I exported the mesh into an obj (so it wouldn't keep any other info other than UV) and I reimported it, connected the textures and all is fine!
 
Old 10-07-2012, 01:34 PM   #5
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