How to combine Meshes?

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  09 September 2012
How to combine Meshes?

What I am about to do is exactly what Maya's Combine function does:
- I select two different meshes
-> Combine
After doing Combine, the two meshes become one object.

In Max, I thought Attach was pretty much the same but it seems like it is not. I am struggeling with a scene coming from C4D, where there is a letter that has been created out of three different meshes. I want those three meshes to become one mesh. Selecting one of the meshes -> attach and then seclting another mesh opens a dialog on materials, but after attaching the objects I still see two individual objects in my scene. So how do I merge them into one object?
"I love deadlines. I like the whooshing sound they make as they fly by" - Douglas Adams -
  09 September 2012
Attach is the same as combine. It works as either a viewport picker which you can use to attach multiple meshes interactively or as a floating dialogue list. You said you originally had 3 meshes, you attached one, now you have 2. So attach the one to the other and you'll have a single mesh....
  09 September 2012
And if you needed to actually physically connect the objects you could use something like Union Boolean, though that can make a mess so alternately consider doing it by hand.
The Z-Axis
  09 September 2012
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