Game-art, Ascaron Entertainment Gmbh (3D)

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Old 12 December 2005   #121
simply peaceful .. lovely work
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Old 12 December 2005   #122
Thumbs up

Stunning!
 
Old 12 December 2005   #123
Wink

excllent work my friend..
Particularly admire your shipwrecks and rocks
..a big


I know how hard it is to do detailed damage and realistic rock..

superb work!
 
Old 12 December 2005   #124
Real pretty work you've got here! Considered making tutorials? I'd really like to see how you've done the textures and bumps.. Anyways, been on this forum for a few years, this is definitely some of the best I've seen.
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Old 12 December 2005   #125
Amazing work man! 5 stars!
 
Old 12 December 2005   #126
Wow! I've looked at these images in amazement. Textures look great and models look great! 5 Stars...
 
Old 12 December 2005   #127
Talking

Very Nice looks like a "BAHAY KUBO" in the philippines with kugon
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Old 12 December 2005   #128
Hey, awesome work, however is posting such hi res images of your work a good idea these days? I know everyone likes to see details, however with the amount of art theft that goes on in these and other forums, I dont think I would be posting such hi res versions of my own work.
 
Old 12 December 2005   #129
SWEET!!

OK, OK......so, all you had to do was build the models (and texture them of course) in full 3D, and render out a 2D still that was applied to the game sprite right??

How do you get that Isometric view in MAX? did u haveto manually set up a camera for that?
 
Old 12 December 2005   #130
I love the way you make the water. Very dreamy.
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Old 12 December 2005   #131
you really really ROCK!!! 11 stars
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Old 12 December 2005   #132
Talking

excellence textures and models
sorry, no critique

Last edited by PhuongDPh : 12 December 2005 at 10:18 AM.
 
Old 12 December 2005   #133
wow i really liked it, it had the Philippines feeling of design specially the nipa hut house, and I like the details. Is this really for a game? can we see some wires? cool art
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Last edited by powerACE : 12 December 2005 at 03:30 PM.
 
Old 12 December 2005   #134
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