Steampunk Myths and Legends Entry: Castania Giuseppe

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  11 November 2008
Work In Progress: Wireframe of my model

This is a wireframe of my model
  11 November 2008
Very cool design! I agree about the textures; almost looks toonish. If that's what you are going for cool, but, I think it would be really cool photorealistic. Good luck with progess. Can't wait for more.
Trey Cook
-Avid Editor/Compositor/3D Artist
  11 November 2008
Thx for comments
  11 November 2008
Work In Progress: Update Model

Hi, this is a update of my model. I add some part of the body.
  11 November 2008
No need to keep your car away from him, all you need is a garlic scented freshner

Cool idea shinji.

  11 November 2008
Work In Progress: Vampire and detail

Hi, i'm adding mech part of my model. With other fine detail and dirt texture my model will be finish....

...excuse me for bad english :)
  11 November 2008
Work In Progress: First rigging test

Well, i'm building the skeleton. So i can to move my model with inverse kinematic
  11 November 2008
Great work.

nice idea to start testing the rigging at an early phase. Makes you see faults earlier. I do hope you are going to fix the knee problems.

curious to see what's next
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
  11 November 2008
Work In Progress: Created a mask

Hi. I upload a image of my vampire with the mask and a sketch of my idea. The nature of my vampire is revealed along the final video.
  11 November 2008
Work In Progress: Test pose

A pose for test my rig. Now i will continue to create more texture so my model will be finished
  11 November 2008
Work In Progress: Another Test Pose

Another test pose. Actually I'm fixing some problem in my rigging.
  12 December 2008
Work In Progress: Location modelling

Well, a test of a location for testing the atmosphere of my video. I'm not satisfied but it's only a first test. However i'd like the fog effect
  12 December 2008
Work In Progress: Model the victim

Hi. I started to model the victim. This is a first base mesh.
  12 December 2008
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