Canīt get PhysX to work

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  03 March 2013
Canīt get PhysX to work

Hello!
Im trying to do a domino scene with PhysX.
Everything works like a charm when I play the animation, but when I want to bake the animation nothing happens. It runs trough the timeline but no dyamics are used.Im using Maya 2013.

Then I tried Bullet Dynamics, but when I try create a active body I get this error:
// Warning: Rigid body cannot be generated. Please select transform and try again. //
// Error: file: c:/Program Files/DynamicaBullet2.81ForMaya2013-x64/scripts/dynamicaUI.mel line 1030: More than one object matches name: Texture_Support //

And when I try using the original Bullet in maya thing just go crazy and flies away when things collide.


Anyone knows any tips?
 
  03 March 2013
I would use Dynamica for RBD in maya

https://code.google.com/p/dynamica/

its a cool plug , more reliable than the AD bullet integration , and the physX tool.

cheers

E
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  03 March 2013
What I used to do with PhysX is to get the simulation working right, then put a keyframe on all dynamic objects on frame 1, and turn on auto-key and just play the simulation using the PhysX play button. That way it will take enough time to calculate everything, and automatically bake it as it plays through.
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  03 March 2013
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