|08 August 2014||#1|
Join Date: Aug 2014
Mental ray problem: no shadows in alpha
I'm new to these forums and also kind of new to maya. I hope im posting this in the right section.
I'm encountering a problem when trying to get a shadow pass from a render.
I want to integrate objects in a live action scene.
Let's talk about the shadows. As you can see it renders shadows perfectly. I have set this up by using a usebackground shader on a plane which receives the shadows and a point light.
Ok. All set. But now I would like to render it but when I check my render it's alpha the shadows are not there!
Does anyone know why this happens to me? I've looked through the web and couldn't find an answer to this.
Thanks ALOT if you could help me out.
Renderer: Mental Ray
Shader on plane: usebackground
Segmented shadows: On
shadows: Raytraced shadows
|08 August 2014||#2|
Victor Manuel Marines Garza
Planning Engineer, 3d artist
Axtel, Aula Virtual, freelancer
i never use the old use_background shader material, I know it should work but maybe some adjustment are neded, let me test and i let u know
better use the mip_matteshadow mtl, this is one of the hidden mentalray materials
you need to plug in the background slot a mip_alphacolor node and set it to transparent black
so the alpha is present as black and the shadows catch are white or opaque
so every geometry you need to catch shadows to composite in post NUKE or AE you can use this material
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