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Old 06-08-2016, 01:03 PM   #1
cege
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Realistic Embroidery (C4D to 3dsMax)

Hey all,


so i searched the forum a bit and there wasn't really any good stuff on that topic so i figured i'll look around in the www and well i found this: https://nz.pinterest.com/pin/264797653069338699/

and wanted to know if anybody has any idea on how to recreate the embroidery modelling in 3ds max, so to say how to translate it to 3ds max.


i'll give it a few shots myself until then.

thanks for any ideas
 
Old 06-10-2016, 03:50 PM   #2
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alrigth so i was trying some stuff, and am experimenting with hair and fur and guidances. as this guy here, he implemented it in a tool for modo:

you might find that useful


http://lesterbanks.com/2014/09/crea...itching-script/
 
Old 06-13-2016, 01:22 AM   #3
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John Malcolm
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The knitting concept outlined in the Vimeo tutorial for C4D isn't using anything that couldn't be reproduced logically in 3dsmax with Splines. In fact, it would appear everything there could be directly copied using similar tools in Max. However, there are some tools for Max which could assist in certain aspects of the process. For example, this maxscript...

Spline Fibers Maxscript

There are also some other Maxscripts out there which can do similar things. I would also take a look at MCG, which seems to have all the necessary tools to create something very specific for the task as well.
 
Old 06-13-2016, 06:22 PM   #4
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hey john,
thanks for the post, i got a bit lonely talking to myself, i already had a look on the spline fibers script before you posted it but couldn't produce what i wanted, also i think i'll have to spent more time on it. get's really frustrating. tried to "copy" the steps in the C4D tutorial too, but somehow i might just suck at this or don't get the workflow for max.

i found one of the MCG instruction videos on the FB page of particle scull while looking for a particleflow solution for my problem, but found out then, that this is a feature for/with max 16, i'm using 15.

so long, I'll still tinker around and try not to get nuts, if you have any specific spline tutorial to help me out, i'ld be glad!


ps: i love your tutorials, they helped me a lot getting a fresh perspective on forms )
 
Old 06-14-2016, 04:24 AM   #5
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Well, you can use any pattern making tool to create the effect as well. Simply model one tileable knitted knot by hand with splines, then use Vray Pattern, Corona Scatter, or Multi-Scatter plugin to populate that across a surface. This isn't the perfect solution, obviously, but in versions of Max which aren't MCG capable, it may be one of the only ones outside of a custom Maxscript.

Alternatively, there is a knitting MCG which creates these shapes automatically for you. It's called MCG Knit. Combined with MCG Pattern Maker , or one of the aforementioned scatter tools, you should be able to reproduce the effect exactly as it is in C4D.

Attached is an example using MCG Knit tool, combined with the MCG Pattern Maker (32 bit). I didn't create that model. It was made by someone using MCG Knit.

PS: thank you for checking out my tuts. Glad you found them useful.
Attached Images
File Type: jpg corset_0.jpg (83.8 KB, 11 views)
 
Old 06-14-2016, 07:07 PM   #6
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hi john
sweet stuff! but i'm more looking for 3D stitched effect. kinda achieved it with guides along my sportsteam logo and let hair&fur grow along it. not the desired outcome yet but getting there.
i'll make a post when i'm happy with it, thanks for your help!


cheers!
 
Old 06-20-2016, 05:57 PM   #7
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so here it is. first draft still tweaking the shaders.

i actually just did what i did in the beginning. formed a guide in the form of an upsidedown "U" and placed it by hand where it should be. let hair grow over it and that's it.


thank you so much for your help john!
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File Type: jpg vorschau.JPG (27.5 KB, 15 views)
 
Old 06-21-2016, 03:39 AM   #8
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I see now what you were looking for. That turned out excellent. You can probably add a few frayed strands or loose stitches by hand with splines, or perhaps with the Hair/Fur modifier as well. Very good technique.
 
Old 06-21-2016, 08:36 AM   #9
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yep i did more than one hair modifier. just cloned them over one another so that i have a variety of random hairs in thickness and played with the kink and frizz numbers. still tweaking. i might post the whole project when i'm done
 
Old 02-13-2017, 08:48 PM   #10
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Exactly what I was looking for!

Would you be willing to make a tutorial on how you managed to get that embroidery look? I need to replicate that look for my job and I would love a tutorial or some help with getting there. Thanks!
 
Old 02-16-2017, 03:33 PM   #11
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hey aj,

so i actually just did what i explained before.
made some splines, attached them together into one spline object
and then put the hair and fur modifier on top of that

that's it, play around with the frizz etc.


hope that helps
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File Type: jpg Unbenannt-1.jpg (64.6 KB, 4 views)
 
Old 02-16-2017, 04:31 PM   #12
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Awesome, thanks. I'm gonna play around with this tonight and see if I can get it looking good. Thanks for the help!
 
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