Exporting materials to CryEngine

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Old 06 June 2013   #1
Exporting materials to CryEngine

Hi! This question involves Maya and CryEngine. More CryEngine than anything, but I didn't know where to post.

You see, I'm using CryEngine 3 SDK. I'm new to it, so there's something I want to know. Is there a way for a material to have more than one texture? Not overlayed, but to select them for different objects.

You see, I made two walls. Both should have the same material, but a different texture. The only way I know to do this is to create two materials with the same exact attributes just to allow for two textures, but I would end up with lots of materials. There must be a way to apply the same material to more than one object, and then select the texture used for that object.

And I'm exporting everything from Maya using the plugins. Just so you know. So, any help? Thanks.
 
Old 06 June 2013   #2
There is no way in the CryEngine to have one material using various diffuse textures, unless, you put your textures into one map. You can copy your settings very easily from one material to another in the CryEngine editor, though.
 
Old 06 June 2013   #3
Quote:
Originally Posted by antweiler
There is no way in the CryEngine to have one material using various diffuse textures, unless, you put your textures into one map. You can copy your settings very easily from one material to another in the CryEngine editor, though.


Oh, well, so the ideal thing is to have many materials with same attributes just to have different textures? Well, unless they take up memory space I don't think that's too much of a problem.

Is there a game engine in which you can do that?
 
Old 06 June 2013   #4
I've been working with the cryEngine3 SDK lately, I've found it can be a real pain when you try to use one texture on multiple cryexport nodes. Each material can only be assigned to one material group so you have to make duplicates of your material. This is done automatically with MayaCE3, but it still kind of bugs me.
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Old 06 June 2013   #5
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