Gayax, Bang Sanghyun (3D)

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  04 April 2004
Quote: Originally posted by Vushvush
But my point remains, this is 3-4 year old quality, and would add if its a poster, the composition should be more dramatic and forceful, not a medium shot as it is.
If people don't want crits, don't post work to get critiqued.

IF this work is 3 or 4 years old then I am afraid you'd better contact some of the major effects houses because their work sucks big time. I have seen far worse than this quality on TV on a regular basis, work done by a full studio with seasoned professionals. I ain't talking isolated examples here either, with all that money and all thoe folks, surely the big studios should never put out anything less than cutting edge work?
It's one thing to suggest areas for improvement and offer constructive critique, it's quite another to say the work is old and not of high quality. Of course, the other valid point is, what medium is it intended for? Game characters should have a 'style' no matter how they are presented. If the work is supposed to be photo-real high-impact great. If the models are intended to be animated, that brings with it it's own restrictions.
Same for the other studiods, which is basically my point. Deadlines, finance, render times, etc.. all paly a part in what dictates the final image.
Gentleshaw Wildlife Centre
  04 April 2004
Style is a bit stolen from blizzard but really cool! That is going to be a stunning fight!
  04 April 2004
impressive!i love this style!
please excuse my nickname! it doesn't have to do anything with the asian tragedy! And please if u can do something to help them do it!
  04 April 2004

pretty cool man! two thumbs up!
Sebastian Hofmann
  04 April 2004
You might want to think about asking Gonusoft to change the name, if you are going for an American release.

Unless they are aiming the game at a gay market....but I don't know how big that one is.

Just a suggestion! Grade A work on the cg, of course.
  04 April 2004
Comments about the lighting:
The blue fill light looks wrong. Where is the blue light coming from?
I think the sparkle on the sword would give off some light onto the body of the female character and the ground.
The shadows on the ground are too dark. The sky looks quite bright, and would throw back orange into the scene.
The light on the inside of the cape looks a little strange.

I think the ground looks like it dosen't have any bump in it

The poses are nice, and the modeling looks good.
Some godrays and a small amount of dust around the feet would look good.

Keep it up!
  04 April 2004
I think the lighting and composition are in need of a lot of work.

There are quite a few things so im just going to name them for you.

-The shadows are way to dark/black, they should be of a purple hue and a much lighter tone.

-The backround hills are in dire need of some atmospheric degradation. They need to be lighter and more desaturated.

The characters don't fit in with the bg very well, wheres that blue light coming from?

The composition looks to have a lot of potential, the characters poses really lack the energy they should have in such an epic battle.

There's more but im spent for now.

Look forward to seeing more
  04 April 2004

is kewl but it needs a little more dirt it still feels too much like clean CG.
The ground for instance looks like the rubber asphalt the have on children's playground -What was wrong with getting banged up and scratched up anyway ???-

Kool models though.
  04 April 2004
i can't feel 'dramatic' in this scene (battle scene).
camera view 2 straight forward. a little angle should be nice
need some art direction here.
  04 April 2004
you are ridiculously Talented. Love your site
  01 January 2006
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