X-Particles falloff, how does it work?

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  1 Week Ago
X-Particles falloff, how does it work?

Hi there,

I'm having a hard time understanding how the falloff works in X-Particles.
I must be doing something wrong as I can't see any difference whether the falloff is 100% or 0%.

Here's a sample scene, hope someone can shed some light on this.
  1 Week Ago

In that mode in the Scale mod, any particle that is inside any falloff will immediately set to 6 units in radius.
If you want it to behave more like a C4D effector, change the Operation to "Set By Falloff"

brasco on vimeo
  1 Week Ago
Thanks, Brasc,

Is that XP 4? I don't see that option here:

I'm running XP 3.5
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