UV-mapping problem!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  10 October 2013
UV-mapping problem!

Dear Community,

today I stumbled across a problem in my workflow and I don't know how to proceed.
I did the following:

1. Modelling in ZBrush

2. Retopology in Zbrush -> Export of the lowpoly model to 3ds Max

3. UV-Mapping in 3ds Max with the lowpoly model

4. Import of the lowpoly into ZBrush

5. Via the "project-function": regaining a highpoly model

6. Polypaint in ZBrush and export of the textures

7. Export of the highpoly model into 3ds Max (.obj)

I hope you were able to follow me. At that point I had to notice that no UV-informations were transferred to 3ds Max! What can I do?
Gernerally it seems, that my workflow is a mess at all. How does an ordinary workflow look like?

Thank you for you help!
Best wishes,
  11 November 2013
Hello it seems that you are using maya

Do you want to help me?
I have problem with UV Texture Editor,
coz sometimes it doesnt match with the model at the viewport.
enclosed is the preview. thank you very much.

  11 November 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 01:57 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.