UV-mapping problem!

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  10 October 2013
UV-mapping problem!

Dear Community,

today I stumbled across a problem in my workflow and I don't know how to proceed.
I did the following:

1. Modelling in ZBrush

2. Retopology in Zbrush -> Export of the lowpoly model to 3ds Max

3. UV-Mapping in 3ds Max with the lowpoly model

4. Import of the lowpoly into ZBrush

5. Via the "project-function": regaining a highpoly model

6. Polypaint in ZBrush and export of the textures

7. Export of the highpoly model into 3ds Max (.obj)

I hope you were able to follow me. At that point I had to notice that no UV-informations were transferred to 3ds Max! What can I do?
Gernerally it seems, that my workflow is a mess at all. How does an ordinary workflow look like?

Thank you for you help!
Best wishes,
Cinegem
 
  11 November 2013
Hello it seems that you are using maya

Do you want to help me?
I have problem with UV Texture Editor,
coz sometimes it doesnt match with the model at the viewport.
enclosed is the preview. thank you very much.

 
  11 November 2013
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