Transfer a Maya rig into Max?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 02 February 2013   #1
Transfer a Maya rig into Max?

Hey everyone,

I am pretty sure the answer is “no” to this question, but I was wondering if anyone knows if there is a way to transfer a complete rig (controls and all) created in Maya into 3ds Max. It seems like a shady process, but can it be done?

Old 02 February 2013   #2
Don't do it! You have to rebuild the rig and there are few reasons for this. Max and Maya are fundamentally different. This is why many features in Max don't exist in Maya and vise-versa. What I do when converting a rig between software is take the export, import it, use the joint/bone positions to create my new bones and then delete EVERYTHING except the mesh and materials. Sometimes you can keep the control objects...sometimes....

Sorry I didn't have a magical answer :(
Old 02 February 2013   #3
Well, i figured as much haha. Just wanted to make sure I didnt waste a bunch of time if there was some magical way to do it. I guess getting the bones with proper orients is better than starting completely over. Thanks again for the response

- James
Old 02 February 2013   #4
Even though I can feel CMNīs pain , I have to add that there ist the possibility of using the FBX file format for the transfer of simple rigs and animations between Maya and Max. Keep in mind that advanced controls, scripts, driven keys and other higher level rigging thingies are not covered. So, donīt step up to your client saying "Sure thatīs no problem, Sir".
Old 02 February 2013   #5
@dunkelzahn thanks for the response, I will likely just be keeping bone placement, so if anything else transfers, thats great Fortunately this processes is not per client request, its for personal stuff. That would be a nightmare otherwise haha
Old 02 February 2013   #6
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright Đ2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:25 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.