|08 August 2012||#1|
Join Date: Jul 2012
chain rig with controlable end point
I am currently working on a real time character for a school assignment and I am almost done rigging him in Maya.
One last thing is giving me a headache though, I thought someone here might be able to help me out?
I am working on my version of DC's Lobo:
One of his trademarks is his bad ass chain + hook:
I would like to rig it so that I can have a control object at the hook's handle which I can freely position (for example in his hand) and the chains follow that motion. A nice extra would be if the joints would dangle around dynamically but thats not a must.
I looked into different approaches like IK and spline IK and tried out maya's hair simulation but I am not sure how to add the control object to the end.
This video here shows exactly what I was hoping for: http://www.youtube.com/watch?v=jId_Ghrd7MI
but it is not explained how to do this.
If anybody here knows I would love to hear your suggestions.
Thanks a bunch,
|08 August 2012||#2|
London, United Kingdom
Join Date: Aug 2008
The ones showed in the video is a splineIk where the curve that drives the Ik is made dynamic with maya hair.
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