Triangulate in Mudbox

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2013   #1
Triangulate in Mudbox

I retopologized my character mesh, after retopologizing, it created holes on the character. I tried to use Patch but I get the message "path command only work with triangle meshes". Does anyone here know how to turn a quad in Mudbox into triangles?
 
Old 07 July 2013   #2
if you get holes something isnt right with your mesh...
or at least mudbox isnt able to capture the volume in this area....
are you using the latest version..? SP1..?

try to smooth that area before the auto retopo... sometimes it helps...
you could also use a layer to flatten those area and turn the layer off after the retopo....
__________________
...

Last edited by oglu : 07 July 2013 at 09:30 PM.
 
Old 07 July 2013   #3
I'm using Mudbox 2014. When I smoothed it out or even flattened, the details that I want went away though :(

Last edited by MissOptimist : 07 July 2013 at 11:38 PM.
 
Old 08 August 2013   #4
thats why you should use a layer...
autoretopo is transfering also the layers...

and install SP1...
__________________
...
 
Old 08 August 2013   #5
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:49 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.