Can't enable "Standard Display with Maps"

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Old 03 March 2013   #1
Question Can't enable "Standard Display with Maps"

I can't figure out how to get the option "Standard Display with Maps" from the "Show Materials in Viewport As" option from the "View" menu. Instead I get "Shaded Materials" and "Realistic Materials" selections. I'm trying to follow along on a tutorial but it's hard to do so when I don't get that option whatsoever, and cannot figure out where to change it. The tutorial is using 3ds Max 2011 and I'm using 2012. I want to believe that this isn't the difference between the two software years.

Amazingly, Google doesn't help at all and I have even tried searching on this forum with no luck whatsoever. Can someone please point me in the right direction on how to get those options? I'm basically trying to do a Gradient Ramp with a Diffuse option of a material and need to see the gradient shading happening in my viewport. With "Shaded" or "Realistic" materials options, I don't see anything happen.
 
Old 03 March 2013   #2
Standard Display is Shaded Display. Hardware Display is Realistic Display. They decided to change the terminology around in 2012 and beyond, but they still do the same thing.

If you put the gradient ramp in the diffuse slot a material and apply that material to your object, then click Views > Show Material in Viewport as > Shaded Material with Maps, you should see it show up in the viewport.
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Last edited by Decency : 03 March 2013 at 12:57 PM.
 
Old 03 March 2013   #3
Okay, I just tried your suggestion and it didn't work. My scene in the viewport doesn't show any changes that I've done when I messed with the gradient color.

Last edited by IvansNotHome : 03 March 2013 at 10:54 PM.
 
Old 03 March 2013   #4
Check in your display properties(next to the link info and modify panel) and make sure you have
material color checked next to shaded mode.
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Old 03 March 2013   #5
It is selected.


EDIT: Okay, when I went to hit F9 to view the render, the viewport THEN automatically updates to show my gradient ramp in the viewport. And now, if I were to adjust the gradient ramp in Slate Editor, it updates the color accordingly. Is there a setting I'm missing that causes the F9 to "wake up" the viewport and make it realize I'm wanting to see the gradient applied?

Last edited by IvansNotHome : 03 March 2013 at 04:29 AM.
 
Old 03 March 2013   #6
I believe there's a problem with that selection. For some reason my options also don't work as expected. I chose no maps for example, all maps are turned off except one of them. There are also problems when I turn it on, it just doesn't show any maps. Even by switching viewports, things change erratically. It is also not uncommon that an object may suddenly become black for no reason. I find these very annoying while working with 3ds max. After some time of working you lose the workability with some scenes. I always wondered if it is about graphics memory and there could be a setting to correct it.

I've had a clipping problem yesterday while working, all of a sudden objects disappeared. I guessed that it is about clipping and turned on viewport clipping. At some distance objects appeared again. I didn't merge anything. It just happened stupidly.
 
Old 03 March 2013   #7
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