Fresnel like effect controlled by ramps.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  04 April 2003
Fresnel like effect controlled by ramps.

I want to control difuse and even color variations of specular based on facing ratio so that one end of a ramp relates to one and the other end relates to zero... in other words I want my ramp assigned to the faceing ratio returned value...
How do I set that up.

I used to do thyis in lightwave but Im a little confused about how to go about it in Maya... do I require layered shaders or does that needlessly complicate the issue?

Rich
__________________
MySpace CGPortfolio
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:27 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.