Mudbox displacement artifacts : getting desperate

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  06 June 2017
Mudbox displacement artifacts : getting desperate

Hello everyone !

So I quickly modeled a coat in maya, and then sent it to mudbox as an .obj, in which I sculpted wrinkles, here's how it's supposed to look :*https://img15.hostingpics.net/pics/...70625143310.png*(nothing fancy, but I'm a beginner )

Here's the first problem : the mesh has two sides, as you can see, and although everything is fine on my highest level (6), on level 0 the side that is supposed to be inside sometimes goes through, giving this ugliness when exported back to maya :*https://img15.hostingpics.net/pics/...70625142645.png

So my first question is : is it a problem ? I guess the disp map is supposed to fix it during the render so I don't mind that much, but it's just annoying to see the black faces.
And my second problem is there :*https://img15.hostingpics.net/pics/...70625144310.png

The displacement has got these really ugly artifacts (even though smooth source models is being selected), and that is also true on other clothes I have in the same file, giving me these terrible results :https://img15.hostingpics.net/pics/...70625143350.png

So if you know how to fix any of those issues (hopefully both !) please heeeeelp I've been trying everything i could think of for the past 2 days
Thanks a lot,
cheers,
V.
 
  06 June 2017
have you tried to bake with subD method not raytraced..?
 
  07 July 2017
I helped create Mudbox so I know something about it

What were your displacement settings? In the docs it says "Specify the method used for the extraction (Ray Casting*or*Subdivision)."

It sounds like in your case you may be able to use the "Subdivision" method since you have a thin mesh object with two sides. That would help to avoid the artifact in your case.

Mudbox Docs
 
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