FurryBall 4 - Alpha preview

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  05 May 2013
FurryBall 4 - Alpha preview

Few test images from FurryBall 4 (Internal Alpha).
Just simple phong material.
We implemented new NVIDIA Optix based Raytrace. All images has 3 light bounces and was rendered on NVIDIA Titan. Now FurryBall support Multi-GPU - so if we use 2 Nvidia Titans, time will be 2x shorter

Next tests - Hair and Fur

Rendertime: 1 min 18 sec

http://aaa-studio.cz/FurryBall/screws.jpg

Rendertime: 3 min 31 sec

http://aaa-studio.cz/FurryBall/keys.jpg
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FurryBall team
FurryBall - Real-time GPU renderer for Maya

Last edited by furryball : 05 May 2013 at 11:44 AM.
 
  05 May 2013
Wow! Amazing!
 
  05 May 2013
Next test - 3 light bouces, 700.000 poly skull
Rendertime in HD - 2 min (with less samples and viewport resolution, you can rotate in realtime)


http://aaa-studio.cz/FurryBall/Skull.jpg
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FurryBall team
FurryBall - Real-time GPU renderer for Maya
 
  05 May 2013
Looks real impressive. Titan hmm...
 
  06 June 2013
Looking great. When can we expect 4 to be released, or public beta even? I haven't had a chance to try out a gpu based renderer yet, and this is looking like a pretty good option.
 
  06 June 2013
We expect release FurryBall 4 in the second half of this year.
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FurryBall team
FurryBall - Real-time GPU renderer for Maya
 
  06 June 2013
Looking real good!
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Richard Culver
Protfolio Facebook WIP1 WIP2
 
  07 July 2013
FurryBall 4 - Showreel for Siggraph (Sneak Peek)

We would like to invite you to Siggraph:
Monday, July 22nd | Room #211 A/B / 04:30 PM
Building Ray Tracing Applications with NVIDIA® OptiX™
(We will be guest at Nvidia tech talk about OptiX and introduce here new FurryBall 4 with ray trace.)

Highlighted features in version 4

Physically based full global illumination with unlimited light bounces
Fully Raytraced Shadows
Fully Raytraced Refractions and Reflections
UNLIMITED number of textures, fur, displacement...
Standalone version
Network rendering
Full Mutli-GPU support
3DS Max support

soon after Siggraph we will release the first beta...





http://youtu.be/vtGAWtGlYnU
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FurryBall team
FurryBall - Real-time GPU renderer for Maya
 
  07 July 2013
Good luck at the show!

I assume the beta will be compatible with 2014?
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Richard Culver
Protfolio Facebook WIP1 WIP2
 
  07 July 2013
Thanks - Yes 2014 will be supported.
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FurryBall team
FurryBall - Real-time GPU renderer for Maya
 
  07 July 2013
Nice! Wish I could be at the show.
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Richard Culver
Protfolio Facebook WIP1 WIP2
 
  08 August 2013
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